Quote Originally Posted by CelestiCer View Post
Did you Lost anything your favorite Job used to have due to changes/reworks?
And is Job simplifications really the way to go?
When I started back in late StB/early ShB, I loved MNK because of its multiple oGCDs, the positionals forcing you to keep on the move, and, of course, because it fights bare-handed. Other than just feeling plain fun to me (I'm a sucker for anything that has you pressing buttons often), they also contributed to its job fantasy of being a fleet-footed, fast as hell underdog. Just a constant stream of damage that, while smaller than someone with a weapon, will add up in the long run.

In EW, I love monk because it fights bare-handed. That's it.

Streamlining gameplay is fine, but streamlining it to the point of removing parts of the job's identity (or making them outright unrecognizable like DRK or SMN) is going really overboard, and imo it has the potential to bite Square in the ass in the long run. If the fans' reaction to a rework of a job they love goes from "Oh, I'll miss current *job*, but I'm excited to see what they have in store for it!" to "please please don't make me hate it" is a sign that something's off.