They're homogenizing the wrong things:

- Overall gameplay facets (removal of party resource support, enmity, etc) instead of the removal of arbitrary job balance rdps discrepancies.
- Tank/healer mechanical rotations (all becoming the same) instead of the actual unintended designs slip ups like monk DK rotations, or transpose lines.
- Skill floors and accessibility (which is good) but at the expense of skill ceilings.
- Not every job gets dumbed down, but the big reworks tend to (like mch and smn)