Quote Originally Posted by Vinal211 View Post
...
The degree of 'homogenization' really depends on what your balance constraints are. Players want equity in damage output, burst profiles, defensives, self-sustain, and utility. The more constraints that you add, the fewer unique solutions that exist which meet those constraints. If uniqueness is important to you as a player, then there eventually comes a point where you have to be willing to accept that you'll be stronger in some areas at the expense of others. Some things naturally aren't negotiable (everyone needs parity on damage output, or else we just migrate to the jobs with a dps advantage). But would you trade off a bit of extra mobility in exchange for stronger self-sustain and knockback resistance? That's a bit more difficult to answer, and allows for more job variety.

Yet we've seen historically that players then start complaining about the differences. Where's my missing mobility tool? Where's my missing raise spell? It's a nice idea in theory for jobs to all have their individual strengths and weaknesses, but it only works if there's community buy-in to it.