Quote Originally Posted by moroarda View Post
RDM on introduction was also violently simple, as is (and has remained) DNC.
I agree with the rest of your post, but that part is factually not true. DNC has gone through rather severe drops in complexity, which I evoked earlier (loss of AoE melee in the single target flourish, loss of proc overwriting with the need to safeguard against procs just before flourishes, and loss of standard step weight in priority), the two latter ones that I agree with the changes overall but they still lowered one of the only complexities the job had for itself. DNC is NOT the same as it used to be at all, even how deceptive its overall structure looks like.

RDM if anything has become simpler in mobility due to elongated melee phases with the new finishers, and the addition of reprise. RDM has always been violently simple only in accessibility, not in terms of skill ceiling.