Quote Originally Posted by Valence View Post
Also I never liked that "democratic" argument of authority where the majority always decides, and the (supposed) minorities be damned. Fact of the matter actually, HW MCH was played quite a bit even though it was even more of a difficult mess to make sense of than SB MCH (which was more finicky, but way, way easier rotationally).
HW MCH was peak job design imo. Wasn't perfect but came pretty close to it. Sure it had cast times, but the job was purpose built around them and turning your Gauss Barrel on and off. Varied skill types, many different burst phases (If you remember Mild Fires and your Wild Fires where everything lines up)

Biggest problem with it was it was not beginner friendly, and VERY complicated and nuanced but if you stuck with it, it was endlessly satisfying and rewarding. That feeling is what I miss from the oversimplification that's been happening over the last three years as nothing really feels unique anymore. Things don't interact with each other like they used to and you can only push the instant reward button so many times before it gets really boring and dull.

Now am I saying we should go back to HW job design? No. That's a bit too far on the opposite side of the spectrum but a good balance needs to be struck somewhere and this aint it.