To the points " Valence " made I agree.

Players tend to have a favorite Job they Main. Having said Job be ruined with changes/remakes? in gameplay, feel, flare, complexity, the Fantasy of its gameplay in a game called Final Fantasy, everything that made it Click and taking that away? is akin to killing the passion out of players. And somehow... this is viewed as being good for the game...

Lets say going 100 miles an hour is the Skill Ceiling. Do you need to go 100 miles to reach your destination in anything below Extreme? No... most content is not a race, but a stroll. No Deadlines. Just don't crash while you go 1 mile an hour. This is the The Skill-Floor. Slow? Sure, but that's the bar Square sets. Even in Ultimate the entire party doesn't' need to perfectly execute their Jobs at 100% percentile to clear it. What many players are asking is reaching 80 miles made exciting, that optional performance perhaps rewarded with tiny extra mile. And not through the Roads, but in what we pilot - " Our Jobs ", that makes every Road exciting and fun.


Players can demand the environment to be more hazardous as much as they want, sure. Once I dislike or have less fun piloting my Job however? The scenery becomes more and more irrelevant to me. Nothing is as fun anymore. And for many? Not as Fun as it used to be.

I wish to call it " Toxic-Casualism ", where any ounce of complexity is a ounce to much. In fear of ruining their... ugh... Guildhest? experience? Players already do not make full use of their Job's skill kit even in Savage let alone Dungeon roulettes. Having a tiny bit of Extra flare or flavor, is not going to hurt anyone.

But just like PF? many do not like " Seasoning ".