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  1. #421
    Player
    NamiRocket's Avatar
    Join Date
    Mar 2023
    Location
    Limsa Lominsa
    Posts
    113
    Character
    Nami Fhaeroa
    World
    Balmung
    Main Class
    Arcanist Lv 12
    Quote Originally Posted by Saraide View Post
    This post was typed by the cat.
    You can tell, because it made sense.
    (2)

  2. #422
    Player FemmeFatale's Avatar
    Join Date
    May 2014
    Posts
    51
    Character
    Astrelia Rae
    World
    Phantom
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BigCheez View Post
    The difficulty of casual content hasn't increased.
    Good, I hope it doesn't either.
    (4)

  3. #423
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    The funniest thing about the difficulty to me is this game's MSQ solo duties are such a waste of time and meaningless fluff only meant to pretend there is real gameplay happening that for most duties you're grouped with NPCs since ShB you can Luigi your way through them and clear without doing absolutely anything.

    And that's on Normal difficulty. Makes you wonder why "easy" and "very easy" exist.

    Don't believe me? Try it yourself. The circular arena MSQ solo duties don't need your input unless they include a mechanic the NPCs won't interact with, which is very rare.
    One example is An Unforeseen Bargain. During the 2nd fight you can go Luigi all the way to the last wipe mechanic, then you help Zero since the Scions won't. And that's all you're required to do.
    (1)
    Last edited by ReynTime; 01-07-2025 at 04:45 AM.

  4. #424
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,491
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Azurarok View Post
    I wouldn't mind normal content being around EW levels if jobs had more room to challenge ourselves with instead.
    One doesn't have to be braindead for the other to be engaging and fun. Fight design and jobs can both be the latter.
    (0)

  5. #425
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    645
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by FemmeFatale View Post
    Good, I hope it doesn't either.
    The content has largely remained the same in terms of difficulty, but the jobs have been dumbed down to the point of no complexity, which ends up making any content, normal to extreme to ultimate, being kind of dull.
    (2)

  6. #426
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RyuDragnier View Post
    With the exceptions of Bismarck and Thordon, every MSQ trial since HW requires you to put in effort, it's easy to die in them.

    EDIT: Several of which have had people asking them to be nerfed at launch, including both Nidhogg and Shinryu.

    I still to this day do not understand why Thordan's Ultimate End does not really do anything. lol
    (0)

  7. #427
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    100
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    The difficulty of Normal Content in this game needs to increase.
    No it doesn't and nothing good can come out of it. Just let casual story players enjoy their story in the story-driven game without having to worry about not being able to complete that content.
    If they want to get into harder difficulty content, they'll do that of their own accord, not be forced into it.
    (1)

  8. #428
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by XtremePrime View Post
    No it doesn't and nothing good can come out of it. Just let casual story players enjoy their story in the story-driven game without having to worry about not being able to complete that content.
    If they want to get into harder difficulty content, they'll do that of their own accord, not be forced into it.
    Most AA and AAA games are story driven. They're still challenging the average player more than XIV's MSQ does.
    (4)

  9. #429
    Player
    Gember's Avatar
    Join Date
    Dec 2019
    Location
    Limsa
    Posts
    213
    Character
    Snow Fox
    World
    Zurvan
    Main Class
    Fisher Lv 58
    Quote Originally Posted by XtremePrime View Post
    No it doesn't and nothing good can come out of it. Just let casual story players enjoy their story in the story-driven game without having to worry about not being able to complete that content.
    If they want to get into harder difficulty content, they'll do that of their own accord, not be forced into it.
    Level 100 boss should not feel like a level 50 boss. Thankfully they made some changes in Dawntrail regarding difficulty. Now people can feel good about themselves when they accomplish things. Player progression is very much a MMO vibe.
    (1)

  10. #430
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,439
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    Yes, but only because the total number of players would get smaller. For example, if you just drive out everyone who can't clear savage, you'll have an exceptionally skilled pool of players.
    Being able to do the dance for a single fight that you spend countless hours on until you can do it in your sleep doesn't mean those players are anything close to good in normal content. I often see Legend titles fall into the hole or die to the AoEs around the hole on the final boss of the latest MSQ dungeon. Or don't get close enough to the wall on the second boss. They also tend to greed a *lot* more and end up making stupid mistakes. And that's perfectly okay, because people who can clear Savage aren't some sort of god gamer that never messes up. We all mess up. Wipes sometimes happen. We pick ourselves up and try again.
    (5)

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