When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
It's already annoying enough when the tank isn't really ready to pull wall to wall, but the expectation is that they 'should', and the tank dies 5 times in a simple dungeon because people would rather kill the tank 5 times than take 3 minutes longer. Annoys the hell out of me. If you want tanks to be available for 'normal' runs, stop abusing the tanks. They WILL quit. I've seen it in too many other games.
"The internet is a bubble dominated by the loudest, most unrepresentative voices; an infinitesimally small minority of a minority which, deaf to reason and the opinions of others, deludes itself that somehow it is the voice of the majority. An infinite echo chamber of shrieking, witless banality."
"The internet is a bubble dominated by the loudest, most unrepresentative voices; an infinitesimally small minority of a minority which, deaf to reason and the opinions of others, deludes itself that somehow it is the voice of the majority. An infinite echo chamber of shrieking, witless banality."
People like the OP are a dime a dozen in WoW. They would be happier there, I think. People like the OP are FAR more concerned about what other people are playing/doing in the game than about whatever they're doing with their own exalted themselves. I guess some people have to have *something* they excel at, and by extension to point fingers at other people over, even if it is videogames. Just tune people like the OP out, it's easier on everyone. Even them.
"The internet is a bubble dominated by the loudest, most unrepresentative voices; an infinitesimally small minority of a minority which, deaf to reason and the opinions of others, deludes itself that somehow it is the voice of the majority. An infinite echo chamber of shrieking, witless banality."
I just don't see the point of making the whole game "harder" because a handful of people want more of a challenge. It just seems incredibly selfish. Especially when there are harder games. You don't like FFXIV then maybe Wow is more your speed. Trust me it's not mine.
Personally I think they just need to shift resources around a bit, they seem to only make stuff for hardcore or super casual with the only middle ground content being savage.
Perhaps the middle is only me but only getting content that I definitely don't have time for, is easy to the point of boring, or fun but only lasts a week or two every 6 months or so. Kind of increasingly feel like the game isn't really offering me much for my subscription.
Dunno, maybe this super intricate clockwork dance rut the games encounters have all fallen into can only actually accommodate super easy and super hard. They seem to have already gone to great lengths to make every job just the same cake with different decorations so they can all be perfect little cogs in the encounters rather than make encounters that can work with different approaches
Okay. So when we do get harder content than usual (say, Shinryu at launch, Orbonne monastery pre-nerfs, Bozja duels), I assume you won't complain and agree that there's an audience for it? Or will you be among the many, many voices asking for there to be a nerf to these things because they're "just so damned hard"?
People shouldn't have to go to another game to have such content. If it's not your speed, then that's fine, content made for you is readily available. You don't have to play other games to access it. Midcore-tier content should exist and be valid JUST as much as the proper easy content. Not everyone in this game is going to have the patience for harder difficulty, and that's fine. But if people who like harder difficulty can be okay with this, so too should people who want an easier difficulty be okay with the game also having harder, more mid-tier content.
What makes people pointing fingers to one camp and tell them to go play something else okay, while the other can't even get a word in without being pointed at and accused? What makes it fine and fair for people who enjoy easy content due to whatever reason to say things like these, but it's suddenly not okay for people who are interested in harder content to even state that they enjoy it and would like more of it? If we were seeking to not be selfish, people would work to have a better understanding of the content. They should acknowledge there should be a time and place for both, that there is an investment in both and that both should be properly labelled. So you don't like X content because it's hard? It's not "your speed", and people should respect it. Same as how you don't like Y content because it's easy? Then it's not your cup of tea and you should accept that.
But no, the answer being touted is "go play WoW" or "go play Savage". When there are people that enjoy the harder content without wanting to do Savage-like content, Would you like it if people told the lot that likes the easy content, again for whatever reason, to go play mobile games instead? It's not fair is it?
Why is it not okay for people to want to bump up the difficulty, but it's okay for people to ask Square to nerf stuff?
Neither is good. But I at least admit trying to delete one over the other is a bad thing. So why can't others?
That it does. Barbariccia is definitely harder than, say Ramuh, because of how chaotic it can get. Especially on a caster.
Endsinger notoriously hits harder, whereas Hydaelyn is a lot more technical about the AoEs she'll use. And Zodiark requires a bit of thought.
I'd say the game does a good job at slowly building up on the stuff it establishes. Some stuff is introduced in harder content, then simplified in easier content for this purpose. It's simplified, yes, but you still need to learn how to handle it. Thus bringing you closer to being able to clear the harder content where it originally was presented (best example I can think of is Hashmal's towers, which are then used by Camazotz, Her Inflorescence and the Hashmal CE in Zadnor, all in Shadowbringers).
I get annoyed when someone automatically thinks it's a skill issue.
For me, sure, I could do high-end clears if I got into a static, and took the time to play with them, etc. I used to be a raid group's Swiss Army Knife, meaning I could bring whichever role we were short on a given knight, usually tank or healer, but sometimes I got to DPS. It's got nothing to do with skill.
It's all about "I have a life outside video games, and I refuse to schedule that life around a game, even if I do play it a lot." For me, it's that simple. I play games as my leisure time a lot, but, if family/spouse/etc want to do something out of the blue, I'm not going to tell them "Oh, sorry, can't spend time with you, I'm in a raid." YMMV.
"The internet is a bubble dominated by the loudest, most unrepresentative voices; an infinitesimally small minority of a minority which, deaf to reason and the opinions of others, deludes itself that somehow it is the voice of the majority. An infinite echo chamber of shrieking, witless banality."
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