
Originally Posted by
kaynide
Isn't that a really sloppy system then?
Like imagine coming into this game 10ish years later and having to figure out what all the different gamemodes are (and assume they keep adding more like the faux hollows).
Someone asking "Hey guys, wanna do King Mog hyper gratification mode?" - what would that even mean? Compared to other game modes etc.
King Mog (Lv 120, ★★★★) makes a lot more sense. It also tells me there is a 3, 2 and 1 star version below it. And if someday they wanted to add a harder it would just have 5 stars and a higher level.
In the case of things like TEA, just leave them called as is, with explanation in the blurb. You could later release something like TEA (Lv 110 ★★) as an even harder version of TEA in the future.
I'm not saying unify all game modes, but to grade them within their own variants.
So, Ultimates can keep being ultimates because they are their own unique thing. But Savage raids are just the normal raids amped up. (So, Coil 1, Coil1 ★ for savage). For Trials, Story mode, Extreme (now ★) and Savage (now ★★)
Again, doesn't mean ★★Ifrit needs to be harder or easier than ★Coil or ★Shiva, only that ★★Ifrit needs to be harder than ★Ifrit. This also eliminates the need for new weird names like Faux Hallows, when really it could just have been like "Shiva (Lv 100 ★★★)"