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  1. #37
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by BigCheez View Post
    The problem with quantifiable difficulty ratings like stars is that they just wouldn't be correct. Some extreme trials are harder than some of the savage raids and some of the ultimate raids are easier than some of the savage raids. Extreme/savage/ultimate tells you more about the format and design of the content than the difficulty.
    Isn't that a really sloppy system then?

    Like imagine coming into this game 10ish years later and having to figure out what all the different gamemodes are (and assume they keep adding more like the faux hollows).

    Someone asking "Hey guys, wanna do King Mog hyper gratification mode?" - what would that even mean? Compared to other game modes etc.

    King Mog (Lv 120, ★★★★) makes a lot more sense. It also tells me there is a 3, 2 and 1 star version below it. And if someday they wanted to add a harder it would just have 5 stars and a higher level.

    In the case of things like TEA, just leave them called as is, with explanation in the blurb. You could later release something like TEA (Lv 110 ★★) as an even harder version of TEA in the future.

    I'm not saying unify all game modes, but to grade them within their own variants.

    So, Ultimates can keep being ultimates because they are their own unique thing. But Savage raids are just the normal raids amped up. (So, Coil 1, Coil1 ★ for savage). For Trials, Story mode, Extreme (now ★) and Savage (now ★★)

    Again, doesn't mean ★★Ifrit needs to be harder or easier than ★Coil or ★Shiva, only that ★★Ifrit needs to be harder than ★Ifrit. This also eliminates the need for new weird names like Faux Hallows, when really it could just have been like "Shiva (Lv 100 ★★★)"
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    Last edited by kaynide; 01-08-2025 at 08:26 AM.