Quote Originally Posted by kaynide View Post
Just my very small two cents on the system; less the difficulty and more the stupid corner of a naming system the devs seem desperate to paint themselves into.

Like, "Let's play XX Hard" -> Is not actually Hard, it's just normal.

Ok, so Extreme is the hardest? No that's Savage? Why is "wild/brutal/uncontrolled" more difficult than "Very high or the highest; furthest from the center".

or "Let's play Variant dungeon!" Oh so that has random variations? Ah, no, that's "Deep Dungeon"?

What happens when they want some new difficulty? Savage Extreme? Ultimate Extreme? Ultimate Savage Extreme?

Why not just "Your Dungeon Here" plus Stars to designate. Or just a more generic category like "special raids" with things like TEA listed under, with what the actual content is in the content blurb instead of the story nonsense.

Weird names for the sake of weird names are just... meh.
The problem with quantifiable difficulty ratings like stars is that they just wouldn't be correct. Some extreme trials are harder than some of the savage raids and some of the ultimate raids are easier than some of the savage raids. Extreme/savage/ultimate tells you more about the format and design of the content than the difficulty.