Why didn't it?
Was it harder than extreme? Was that the consensus?
I'll still judge for myself. Just I'll be Chaotic levels of pissed off if I find it's savage difficulty. (Vs extra savage)
And I'll be even more pissed about Chaotic.
Last edited by Gurgeh; 01-07-2025 at 08:57 PM.
Cuz Bozja and Eureka include maps worth of players all interacting with each other towards common goals, plus an extra "map dungeon", it doesn't follow the rigid combat system since you can bring lost actions with spells and buffs and items so it just felt extra fun.
Chaotic and Criterion Savage (and even savager) are just an extension of raiding. So it doesn't bridge the communities because people who aren't interested in raiding are not going to do it.
It's savage difficulty and was always supposed to be savage difficulty. It was released after savage and tuned with the assumption that people doing it had savage gear.
It was never supposed to be extreme or easier. This is like saying you're going to do ultimate and will be pissed if it's harder than extreme.
Variant was the casual mode. There was no reason for criterion to be casual content.
Then why is it calledIt's savage difficulty and was always supposed to be savage difficulty. It was released after savage and tuned with the assumption that people doing it had savage gear.
It was never supposed to be extreme or easier. This is like saying you're going to do ultimate and will be pissed if it's harder than extreme.
Variant was the casual mode. There was no reason for criterion to be casual content.
a Variant?
b Criterion?
C Savage Criterion?
If the the middle one b is also Savage difficulty?
Variant and criterion are named differently because they are significantly different in terms of the structure of the content. Criterion savage is just a difficulty increase on top of regular criterion, so they just stuck "savage" on the end.
But your saying both
B Criterion
And C savage criterion
Are clear savage difficulty, and the B is not extreme difficulty?
Criterion and criterion savage have identical mechanics. Things just have more health, do more damage, there are no checkpoints and you can't raise in savage.
The format and structure of the difficulty options aren't the same as anything else in the game, so neither is the naming.
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