You forgot all the flashy glowy effects. My poor eyes.I don't think it's possible to implement something like this without it trivialising content.
When people are having issues reacting to cast bars or other non-standard telegraphed attacks, it's often a UI issue that can be solved by moving important UI elements to be closer to the centre of the screen. Then you're spending more time with the important information in your peripheral vision and less time with your eyes darting between the 4 corners of your monitor.
I see way too many people playing with their target bar all the way at the top of the screen, hotbars all the way at the bottom of the screen, party/enmity list way off to the side somewhere, and job gauge and buffs/debuffs God knows where, and then wondering why they're struggling to keep track of what's going on.
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