Quote Originally Posted by Connor View Post
I can relate to having issues with resolving certain mechanics due to them having ‘harder to see’ (for lack of a better term lol) resolutions.

Like personally I constantly get clipped by the Giga Slash attack thing at the final boss of Jeuno. For whatever reason my brain struggles with keeping track of the swords’ curvature, so I sometimes end up mixing up the ‘safe spot’ and the ‘not safe spot’ lol.

I did think to myself, ‘if Giga Slash was just a normal telegraphed orange AoE, I’d (probably) never get hit by it again’ lol. But then as I said above I do also appreciate devs trying to ‘make things interesting’ through things like relying less on standard telegraphed AoEs, so it’s difficult to just say ‘put it back’ or whatever.

Maybe they could do like a ‘simplified’ telegraph effects option for if people are having trouble seeing certain aoes? Like, giving people the option of how they’d be presented based on preference? But then that’d be extremely hard to balance between the two (‘simplified AOEs’ could end up objectively easier than otherwise for example)
I don't think it's possible to implement something like this without it trivialising content.

When people are having issues reacting to cast bars or other non-standard telegraphed attacks, it's often a UI issue that can be solved by moving important UI elements to be closer to the centre of the screen. Then you're spending more time with the important information in your peripheral vision and less time with your eyes darting between the 4 corners of your monitor.

I see way too many people playing with their target bar all the way at the top of the screen, hotbars all the way at the bottom of the screen, party/enmity list way off to the side somewhere, and job gauge and buffs/debuffs God knows where, and then wondering why they're struggling to keep track of what's going on.