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  1. #1
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    640
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58
    Quote Originally Posted by SamuraiMiqo View Post
    No, not does not. There is a reason people are unhappy with the difficulty increase of DT. Too many mechanics at once that lead to confusion and irritation. People look down on those who dislike it because 'You're a casual, stop playing ' but the MSQ's difficulty was not a step in the right direction. People are also unhappy with the First Walk in the new Alliance Raid because of the difficulty increase.
    I'm confident the main reason people think it's harder is because it's the first time they have done an alliance at release, and for the first time they are not OP. And they are getting a shock 'because of the state of the casual game'

    I mean take the mobs. They could really have made it to that one tank taking them all will kill the tank. Or throw one mob in there that dies 'nasty' shock , or fatal tank buster aoe that a tank takes off. Instead it's got less challenge than a dungeon pull. Get it wrong and murder the alliance and they will soon look for what killed them, make that mob the only one putting out huge aoes and they'll be able to work on our why/what and stop it happening.
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    Last edited by Gurgeh; 01-05-2025 at 02:18 AM.