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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,165
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by SamuraiMiqo View Post
    No, not does not. There is a reason people are unhappy with the difficulty increase of DT. Too many mechanics at once that lead to confusion and irritation. People look down on those who dislike it because 'You're a casual, stop playing ' but the MSQ's difficulty was not a step in the right direction. People are also unhappy with the First Walk in the new Alliance Raid because of the difficulty increase.
    Uh, are they? I’ve yet to see a single person comment that Jeuno was simply too difficult . If anything I’ve only seen complaints suggesting people think the exact opposite.

    As for DT ‘difficulty increases’ I think I’ve said before but the actual mechanical difficulty hasn’t really changed from Endwalker to Dawntrail. What has changed is the way it’s presented and that’s where the perceived difficulty is coming from. Like those evil doll things in Strayborough Deadwalk’s first boss. It seems annoying, but if they expressed the doll’s paths as a standard line aoe, it would become extremely easy to resolve. Similarly with if Honey B Lovely’s hearts telegraphed their path before going being released - it’d effectively just be that spiral mechanic from the final boss of Yuweyawata Field Station.

    But personally I don’t see the problem with them playing around with combat mechanic presentation to keep things ‘interesting’. God knows we could use some (perceptual) variety lol. But overall I don’t think there’s been any major or drastic increase in ‘actual mechanical difficulty/complexity’, just the way it’s presented (and occasionally speed of resolution is altered to ‘throw players off’)
    (5)

  2. #2
    Player
    SamuraiMiqo's Avatar
    Join Date
    Jul 2024
    Posts
    45
    Character
    Ninkah Genyu
    World
    Coeurl
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Connor View Post
    Uh, are they? I’ve yet to see a single person comment that Jeuno was simply too difficult . If anything I’ve only seen complaints suggesting people think the exact opposite.

    As for DT ‘difficulty increases’ I think I’ve said before but the actual mechanical difficulty hasn’t really changed from Endwalker to Dawntrail. What has changed is the way it’s presented and that’s where the perceived difficulty is coming from. Like those evil doll things in Strayborough Deadwalk’s first boss. It seems annoying, but if they expressed the doll’s paths as a standard line aoe, it would become extremely easy to resolve. Similarly with if Honey B Lovely’s hearts telegraphed their path before going being released - it’d effectively just be that spiral mechanic from the final boss of Yuweyawata Field Station.

    But personally I don’t see the problem with them playing around with combat mechanic presentation to keep things ‘interesting’. God knows we could use some (perceptual) variety lol. But overall I don’t think there’s been any major or drastic increase in ‘actual mechanical difficulty/complexity’, just the way it’s presented (and occasionally speed of resolution is altered to ‘throw players off’)
    I can agree that if they made the mechanics you mentioned more in line with others it could make things more easy to understand. My big issue so far is that there's been times, like in the latest MSQ dungeon that I've been having difficulty in finding the 'safe spots' with how things overlap and cause panic on what to do, even when doing my best to focus. I've seen in various discord servers of people saying "if they'd slow that down just a smidge, it would be better."
    (0)