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  1. #11
    Player
    KeshLives's Avatar
    Join Date
    Feb 2021
    Posts
    87
    Character
    Birgitte Trahelion
    World
    Hyperion
    Main Class
    Bard Lv 90
    Quote Originally Posted by Absimiliard View Post
    I agree that not everything needs to be subject to absolute efficiency, but the majority of people queueing for roulettes aren't there because we find the encounters fun. Most of us just want it over with. My own solution was to just always queue for them as WAR (unless a friendly healer is queueing with me, in which case I'll run DRK or GNB for the higher overall DPS), thereby removing the need for a healer almost entirely. This frees the healer up to spam their 1 key with maximum efficiency while I keep myself and all of the DPS alive. WAR's damage is a wee bit gimped, but its kit is uniquely well suited to compensating for other people's screw-ups in casual content.
    You can, of course, play the way you wish, but, for me, if there's a pet peeve with the MMO genre, it is the drive for efficiency in all things, *that gets pushed by people who like it, onto people who want nothing to do with it*. I HATE the whole push for speed speed speed at all times *IN NORMAL CONTENT*.

    Sure, if you're doing Savage/Extreme/Ultimate content, whether raid or trial, by all means, optimise as much as needed to get the job done. I understand that completely, been there, done that, if not necessarily in FFXIV. If you're fighting a timer, ala M+, sure. But normal content has nothing of the sort.

    But, the whole drive to shave 120 seconds from Sastasha or Cutter's Cry, or Holminster's Switch, or <pick some normal dungeon or trial> drives me bonkers. In the name of saving two minutes, they'll pull too much, kill the tank three times, and of course, completely lose the time they were supposedly trying to save in the first place. Makes no logical sense to me at all.
    (9)
    Last edited by KeshLives; 02-15-2023 at 02:36 AM.