Not reading 37 pages but...

A few years ago another MMORPG tried to increase the difficulty level of the base line content and people left in droves. A developer even tweeted about how they raised the bar hoping players would rise to the challenge but they "found the opposite to be true."

This games target audience is not the same as a game like Call of Duty or League of Legends or Fortnite would target. MMO players in general tend to be more casual, older, and often more interested in the social "vr chat" style of the game than any challenging content.

So, yeah not that it is a democracy but just want to get my voice out there too, a no to making MSQ any harder at all.