Quote Originally Posted by MaxCarnage View Post
and the DPS who's mindset is "uptime is king" and won't move for anything.
Most of the time this happens because the DPS is too focussed on the hotbars with all the buttons that light up. Unlike healers or tanks, they often have a lot more combos going on, and in plenty of cases even RNG in those buttons.

But i think the real issue in this game is server framerate and client lag. It makes a lot of things quite inconsistent in response times, which especialy for casuals can already be anoying enough. This framerate stuff limits the damage output moments, and usualy just enforces spikes to take place. If damage would be a more constant threat, where positioning matters on the incoming damage, you can use that as a threatening way which is more graceful on that, but also risks having it combined with a spike. Then both the healers have to focus more on healing (now its still 80% of the time 1 spam), and mechanics can be made more difficult by giving more factors to consider. This is already one of the reasons why WoW is considered more difficult, the engine allows it. And since ff has a lot of lag moments involved, making most mechanics instakill is very harsh as the time when the mechanic is shown is often delayed a similar time. Extremes are on that a way to make people pay more attention to other hints, and will respond on those signs already instead of relying on a visible circle on the floor.

The engine 'simply' needs an update for this. As with such update, it can make mechanics function better, and allows the devs to make them harder knowing the visible effects are more consistent with the actual timer on the server.