If they don't chase money, they're not going to stay afloat. There have been some fun and interesting concepts over the years, but they only ever applied to a niche crowd or never quite had the support they needed.
I'll clarify abit what I meant, the greed is destroying MMOs, these Corporations will never fall under.
Zenimax is the worst offender.
Its not the Developers of these Mega MMOs driving their games into the ground, but their Nameless Stakeholders & Higher Ups which most often never get called out, and the Developers end up being the scapegoat sadly.
Last edited by Kaliesto; 02-14-2023 at 01:48 AM.
Yeah, there's that too. EA and NCSoft are both awful publishers.I'll clarify abit what I meant, the greed is destroying MMOs, these Corporations will never fall under.
Zenimax is the worst offender.
Its not the Developers of these Mega MMOs driving their games into the ground, but their Nameless Stakeholders & Higher Ups which most often never get called out, and the Developers end up being the scapegoat sadly.
Fast Queue pops =/= instant queue pops.Yeah its not like healers and tanks have fast queue pop in any games and had already instant queue back when we had cleric stance.
Recently I farmed a lot of GC seal as a healer and most of the time my adventurer in need was for tanks and I had to wait dozen of minutes everytime before getting adventurer in need healer but it must be because people prefered the old "healer" way I guess.
There's a difference between waiting for under 5 minutes to virtually non-existent. One implies there's still people joining and queueing up, the other implies the queue doesn't move until someone decides to queue up.
No, it's not surprising that most of the time, your adventurer in need was for tanks. That was also the case for me. I had more times where tanks were in need BUT when I queued for tanks, it still took a while for the queue to pop. In contrast, healers queues were always empty/instant regardless of whether they were in need or not. In the past, I've actually always seen healer in need. If I didn't know better and was being paranoid, I would be saying SE was trying to mess around with who was in need to hide the fact that the queues always want a healer after people started bringing this issue up more often. Most likely, the actual reason is that when tanks are in need, people queue up for tanks, and then queue gets bloated with tanks but DF takes a while to update the change in the role in need. Still doesn't change the fact that healer queues are practically instant unless you happen to get a bot (which I also noticed has been happening a lot more often lately).
Man, I don't know how people get so lucky with DF queues that healing is just spamming 1 the whole run. I always get paired with the people who spend the whole run refusing to do mechanics and eating AOEs like they're candy. The tanks who refuse to use more than just rampant, and the DPS who's mindset is "uptime is king" and won't move for anything.
I switched from DPS to healer because at least with healer, I find I have to pay attention much more. I can't just drone out. Not because content is hard, but people love giving me things to do.
I would like to encounter these healers that only DPS. Frankly, I start getting annoyed when I see them healing because I know it's slowing the run down. TOS prevents me from politely asking them to focus on dealing damage, I know, but good grief. Why the sudden upsurge in healers that barely touch their DPS buttons?
It also looks like it starts a group with a tank and then fills all the other roles. Still, to start a group it waits for a group slot from the instance server so a tank may wait for the instance to be created while healers and DPS are filled into already created instances... or something like that. Did a lot of healers/tanks dungeon roulette spam to notice it. At some points when the instance server is overloaded it can even display some error messages about it and queue will not pop.Most likely, the actual reason is that when tanks are in need, people queue up for tanks, and then queue gets bloated with tanks but DF takes a while to update the change in the role in need. Still doesn't change the fact that healer queues are practically instant unless you happen to get a bot (which I also noticed has been happening a lot more often lately).
IMO when we are talking about difficulty of normal content we are really talking about difficulty of dungeons. Open world content is largely unused after the first month or two of a new expansion, and the story is solo and the number of real "fights" you have is minimal and not content your doing on a daily basis. That being said, I think dungeon content suffers from a few design flaws. The first and most prominent is the healer role. For the other two roles dungeons are some of the easiest content in the game. Tanks just have to have tank stance on and make sure to hit all the mobs and Dps just literally have to not go afk while hitting buttons. For healers on the other hand, healing big pulls is one of the more difficult things to do. It is much easier to heal in raids and alliance raids then healing a big pull. If you are new to the role/job and can't keep up the consequence is that everyone dies and is likely blaming you for why their run is taking so long. This results in people trying out healer with "easy" content like a dungeon and then when they fail miserably they stop, ultimately resulting in less people who like to play healer. The second issue is there is no real feedback for players of the other two roles. Think about this for a second, how do you know that you did a good job in a dungeon as a dps without a parser and some knowledge of the average damage of your job? The answer is you don't, all you can use to judge your performance is the speed of the clear and how many times you died, neither of which is a good measurement for your skill. You might clear fast in spite of your performance, not because of it, and you could be dying to mechanics while actually doing your rotation correctly. With no real incentive to push dps players, most get content with doing what is comfortable and don't really improve until they start doing fights that require dps checks (end game), and even then they just opt out of that content because its "too hard".
Dungeons are supposed to be easy, especially for veterans. They are meant to train you in jobs you may not be familiar with to get you ready for endgame content. Roulettes are an incentive for veteran players to carry new players or players learning new jobs through content.
Nobody is slowing down anything. People are just playing the game.I would like to encounter these healers that only DPS. Frankly, I start getting annoyed when I see them healing because I know it's slowing the run down. TOS prevents me from politely asking them to focus on dealing damage, I know, but good grief. Why the sudden upsurge in healers that barely touch their DPS buttons?
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