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  1. #11
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,047
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Its funny this is being talked about because Elder Scrolls Players and other MMO communities of Triple A Companies are complaining lately about the Normal Difficulty being too easy.

    for ESO overland content has been bad for years.

    I fear that MMO Developers are creating too many Gaming Design sins, and its favoring too much of one group of players and while alienating another. That has to stop or else its just going to destroy what video games should be about or it ends either being way too masochistic or too much of a Social RP game (by which I mean there is no gameplay because the game plays itself and FFXIV leans way hard in this direction).

    We need to figure out solutions that is best for both Casual Players & Hardcore Players without stomping over eachother.

    Right now it seems Story & Overworld Content of some Modern MMOs are the most affected issue, I don't know what they're teaching Developers in College these days but I hope they realize this is becoming a problem or whether these big corporates look at eachother thinking this is a good idea when it is not so. You want to leave good lasting impressions on players with challenging story content instead of hollow victories,

    To satisfy this I think giving Normal & Extreme Variations of Story Solo Bosses would be a good step forward for both Casual & Hardcore Players and Final Bosses of Story Content (from Ultima Weapon to the Bird of Depression) should be given a Hard Mode Version of their Normal Variant in Story Mode (since we have Extreme Bosses already, but its not part of the story).

    Also hard mode trials seems to becoming a relic lately of days gone by, I think the Devs should revisit that mainly for the final story bosses. As a incentive give the Hard Mode variations more tomestones, gold, and a weapon drop that is normally from Extreme but does not have the mount (least in my opinion anyway). Also give the Hard Mode Variations the same mechanics seen in Extreme, but hits not as hard, so that gives casual players more confidence in learning for Extreme.

    I'm not asking for Dark Souls level of crazyness, but definitely something needs to be done before it gets even worse.
    (2)
    Last edited by Kaliesto; 02-12-2023 at 01:31 PM.