It's easy to forget about 24 and normal raid 'cause if you're a savage player, you likely dismiss the former and rarely step back into the latter once you unlock savage. But those 2 are the perfect environment to practice and improve ... assuming one is willing. There are enough things going on in those raid to practice basic situation awareness, mechanic memorizing/solving, and rotation. If someone can consistently go through those raid without repeating getting hit/dying while maintaining a basic rotation, then I consider those are decent players and probably just a level below EX trial.

Some people may said it hinder the incentive learning by giving people a free pass, I would argue from an education perspective, a safe environment where you have the opportunity to improve at your own space while the consequence of failure (and frustration) are minimize is the ideal environment. All that requires is the person have the will to do it. However, if someone tank the floor into the 2 digits yet at the end of the raid walk away thinking "yeah that's fine, it doesn't matter 'cause other gonna carry me anyway" then I'm sorry, those players ain't gonna try to improve themselves no matter how much you want to tune the content to force them.


Although I live in the US I came from a different culture where people are more live and let's live. I kinda find it weird in the US that in the last decade or so there seem to be this obsession about "people who not doing what I want or up to my standard, thus I demand rule/law/regulation to be created to bring everyone else to my level". For me, sink or swim idc. Either I welcome you to the hardcore content, or I don't know you. It's not like there isn't enough people for me to run high end content with so I don't see the issue. I'm curious, do people actually have a problem with not finding enough people playing with you in high level content, or people just simply pissed at other being bad for no reason?