Quote Originally Posted by Anxin View Post
This is why I don't play difficult content. I have poor rote memory, and although I've considered writing scripts to help me remember boss sequences, I don't consider playing to a spreadsheet fun. So rather than hold people back, I don't play ex, savage, or even normal (after the first clear) trials. They just aren't fun for me, nor do I like to hold back the group. My idea of difficulty would be flexible, on-the-toes thinking because the AI/dungeon is being unpredictable, not fighting against my memory bandwidth.
Very respectable. Fact is, rote memorization is something quite a few people struggle with. Given every notable fight in FFXIV essentially being a dance one memorizes the moves to, it can really get frustrating for people not so up on rote memory. While I am confident you could find groups willing to slog through the process with you, I can certainly understand not wanting to put that expectation on others.

Not gonna lie, I kinda wish the fights were less memorization and more reaction too. The engine and bass ackwards netcode can't handle it, sadly. Closest we've gotten to a truly reactionary fight is Rathalos, which I'll grant was actually pretty enjoyable. If you haven't touched it, I'd highly recommend doing so despite it being outdated. You can get a really badass mount out of the deal.