Quote Originally Posted by Anxin View Post
This is why I don't play difficult content. I have poor rote memory, and although I've considered writing scripts to help me remember boss sequences, I don't consider playing to a spreadsheet fun. So rather than hold people back, I don't play ex, savage, or even normal (after the first clear) trials. They just aren't fun for me, nor do I like to hold back the group. My idea of difficulty would be flexible, on-the-toes thinking because the AI/dungeon is being unpredictable, not fighting against my memory bandwidth.
This is exactly, 100% my issue as well.
I deal well with evolving, dynamic situations, and I'm good at split-second decision making.

But show me a 10-key sequence and I'll NEVER get it right.
Put me in front of a boss that needs me to be in 3 specific spots in a row and watch me fail 80+ times in a row.