Quote Originally Posted by Absimiliard View Post
I feel it very important for you to realize just how important individual skill actually is. How skilled you are is an individual relates directly to your ability to contribute in a group setting. If you perform poorly, you could easily be the reason a group gets wiped by an enrage rather than managing the clear, even should the other members of that group be performing their roles adequately.
This is why I don't play difficult content. I have poor rote memory, and although I've considered writing scripts to help me remember boss sequences, I don't consider playing to a spreadsheet fun. So rather than hold people back, I don't play ex, savage, or even normal (after the first clear) trials. They just aren't fun for me, nor do I like to hold back the group. My idea of difficulty would be flexible, on-the-toes thinking because the AI/dungeon is being unpredictable, not fighting against my memory bandwidth.