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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Absimiliard View Post
    I feel it very important for you to realize just how important individual skill actually is. How skilled you are is an individual relates directly to your ability to contribute in a group setting. If you perform poorly, you could easily be the reason a group gets wiped by an enrage rather than managing the clear, even should the other members of that group be performing their roles adequately. You assert that any challenge in this game can be overcome solely through teamwork, and that as a result of this the perceived difficulty of content is in no way related to player skill. However, I submit to you that your skill as an individual is in fact integral to and reflective of your ability to work as a team. Lack of coordination in a team, even in random PF learning groups, can often be traced to players that are making no meaningful progress in their personal fight understanding or teamwork, as the two are indeed demonstrably linked.
    I'm glad you've ditched the attitude. It allows for a more civil discussion, and makes the sides of the argument much easier to comprehend. That said, I never implied that individual player skill is not important, but that's not what this is about. What this discussion pertains to is the difficulty of content along the middle ground. As I mentioned before, a group of skilled players can and will trivialize how challenging the content is, but that does not increase or decrease the difficulty of it. At the EX level, the content stops playing around and lets players know that knowledge of mechanics, obeying them, and group coordination are required to clear it. It also lets them know that if they do not know how to play their job properly and how their skills tie together, they will not be pulling their weight, and avoiding enrage will be difficult. The difficulty of any particular EX encounter is set by how many mistakes are allowed to be made and the clear still be possible. EX encounters become easier over time due to ilv increases, which allow more mistakes to happen along with the party causing more damage overall. The Echo by itself also makes the encounter less difficult each time the party wipes.


    The vast majority of players are unable to work effectively as a team. Even when taught how to do fights - even when provided with callouts and markers, most of them simply cannot or will not do it. There are also those that have the potential to improve to that degree but become demoralized and ultimately give up instead of continuing to push themselves. Additionally, it is important to consider that what is difficult for one person might not be difficult for another, which is why we use the majority as the basis for determining the actual difficulty of content relative to player-base. A minority being able to overcome a challenge does not mean everyone can, or that they would be willing to try to begin with.
    Nearly every person is capable of overcoming a challenge. That is what I feel is very important to take to heart. I don't think there is a single player who decides to participate in an EX encounter who does not think there will be challenges that will have to be overcome. That just confirms that middle ground content does exist, because in nearly all the content below the EX level, players don't have to worry about this at all. They will clear those duties one way or the other.

    Now, to your last point; the failings of others are not my responsibility. I'll gladly go out of my way to teach people that are willing to learn, but the ones that can't or won't, which does sadly appear to be the majority, are not problem. If being unwilling to tolerate those that won't better themselves means I'm "not a good team-player," that's fine. My opinion hasn't stopped me from clearing content, and it certainly won't magically start hindering me now.
    It's a team effort. Regardless if you feel it is your responsibility or not, you win or lose as a team. If someone screws up a mechanic that wipes the whole group, you can pin the blame on that one player, but this doesn't accomplish anything. When everyone helps this player understand their role in the mechanic they fail, and if that player communicates what exactly it is they do not understand to the others, the result more often than not is success. Especially opposed to just pointing the finger at them, and telling them they suck, or get better. A good example of this is when a player is confused on their clock position, or where a healer is supposed to take their stack marker. If it is unclear, wipes will happen. Help them to understand, and the content won't be harder than it needs to be.
    (1)

  2. #2
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Gemina View Post
    I'm glad you've ditched the attitude. It allows for a more civil discussion, and makes the sides of the argument much easier to comprehend.
    I'm afraid I don't follow. My attitude and opinions are completely unchanged.

    Quote Originally Posted by Gemina View Post
    Nearly every person is capable of overcoming a challenge. That is what I feel is very important to take to heart. I don't think there is a single player who decides to participate in an EX encounter who does not think there will be challenges that will have to be overcome. That just confirms that middle ground content does exist, because in nearly all the content below the EX level, players don't have to worry about this at all. They will clear those duties one way or the other.
    This, I believe, is where we disagree fundamentally. I'm not saying mid-content doesn't exist. I'm saying not every EX falls into that category. Some of them are basically MSQ level, and some of them manage to be worse than savage. Of this expansion's EX fights, most are not what your typical "midcore" player would consider approachable. One cannot, in my opinion, simply go "extreme trials are midcore" without additional commentary to this effect, if they wish to be correct. This partly stems from the fact the skill level of the player-base as a whole is quite low, with many of them simply being unwilling to learn regardless of how kindly or constructively advice is offered them.
    (4)
    Last edited by Absimiliard; 02-12-2023 at 08:19 AM.

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Absimiliard View Post
    I'm afraid I don't follow. My attitude and opinions are completely unchanged.
    When you are willing to express your PoV in a civil manner instead of just saying the playerbase sucks, it makes it easier to have a conversation with you. Even if you still feel that way, your restraint from continuing to express those thoughts is a change of attitude.


    This, I believe, is where we disagree fundamentally. I'm not saying mid-content doesn't exist. I'm saying not every EX falls into that category. Some of them are basically MSQ level, and some of them manage to be worse than savage. Of this expansion's EX fights, most are not what your typical "midcore" player would consider approachable. One cannot, in my opinion, simply go "extreme trials are midcore" without additional commentary to this effect, if they wish to be correct. This partly stems from the fact the skill level of the player-base as a whole is quite low, with many of them simply being unwilling to learn regardless of how kindly or constructively advice is offered them.
    Not a single EX encounter in EW is MSQ level of difficulty. However, they are also not the same strength either. Some are definitely easier/harder than others. However, they are still middle ground level. This goes back to where I said that skilled players can and will trivialize the content, that does not mean the difficulty all of a sudden gets lesser. The opposite is also true if you feel the overall skill level of the playerbase is low. Their unwillingness to go into the content for whatever reasons those might be does not make the difficulty of content greater. Where we fundamentally disagree is that you somehow think that player skill level and the difficulty of the content conflate with each other.

    Players who might want to try EX content but are a bit anxious about it is normal. Those players understand that the game changes in this content, and they might feel like their skill level isn't up to par and don't want to hold other players back. If more players express a friendly and good demeanor, more of them will venture into it. This is how I feel the community can increase the overall skill level of the playerbase. Not increasing the difficulty of NM casual content and shoving it down their throats.
    (9)