Quote Originally Posted by Absimiliard View Post
What constitutes midcore is determined by the quality of the players, not the sensibilities of those of us that can already do the content. And hoboy, does this player-base suck.
Using Barb EX prior to her instance getting access to the Echo, which to date is the hardest content I've cleared; I failed to clear many, many times despite joining groups who "know the fight", or "have seen enrage". The first time I cleared it, it was a practice party with the comment, "lesgoooo!" It took five pulls, and we got closer each time: 6%, 3%, 2%, even wiped at <1%. But we knew we had it, and when we did clear it, she didn't even start casting Maelstrom. Totally owned the B**.

The point here is quality of players does not dictate where along the difficulty scale the content lies. What it does determine is their ability to coordinate and work together as a team to get the job done. A group comprised of skilled and high quality players will make difficult content look a lot easier than it actually is, and the reverse is also true. Guides also work in this manner. When I listen to a guide from mizztech, I'm thinking, "Damn, look rough." When I listen to guide of the same instance from Hecterson I'm thinking, "Totally doable. Let's do this!" Does this change the actual difficulty and the hands on learning process for the duty? Nope, not one lick.

The players that suck or going to continue sucking because of attitudes like what you're expressing. It expresses a complete inability to work with your team, and that might clue you in on why you experience so many players unable to do mechanics.