Oh I see. JP servers have no mediocre players then? Must all congregate in a single place. Uh huh. Everyone seems skilled when you fall below the bar yourselfWhich leads to thr WoW style of screams, fingerpointing, abuse, obscenities, blame game....yeah no thanks.
Its funny that i see that these claims of players not being "competent"..I play in a JP server and those people are competent as hell, capable, skilled..ever stop to think that maybe its your server?
The veterans who had done Steps of Faith did not want to do it at all, therefore they refused to help new players clear it because it was too much effort for them and they kept abandoning it. So no. I had to actually beg people to help me with it and back then we did not have much of an item level increase over Steps of Faith, so unsyncing was pointless and just like most new players don't, I didn't really know much about that feature then (not that it was much of an item level increase at the time).
If you keep running into these difficulty gates over and over again after waiting 40 minutes in a queue when you want to get through ARR and 4 expansions then you're surely going to just give up.
What would be nice is if we had other ways to adjust difficulty, such as a setting to hide telegraphs on an individual basis, or a hard mode setting new players can tick to queue into harder versions of the same thing and a roulette to supply it that we could unlock that didn't make the dungeons and trials that much harder, but just did 1 or 2 simple things like removing the telegraphs and syncing to minimum so you have to think a little more, rather than going full blown criterion difficulty.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
It's more of a social norm in Japan to learn to play at an acceptable level.
'The nail that sticks out gets hammered' is a real thing.
Actually, JP servers have good communities, good people, a cooperative and happy atmosphere, their players are competent and capable with a lot of patience, we did Omega the other day , we had a new player who kept dying to the mechs, so one of the jp players did a / beckon to the new player, put a marker above his head, then /pointed to himself, the message was clear "stick close to me"....result we oneshot it.
Newbie got a /hug before the player vanished.
As for that last comment, Ill just say you sound like Firemage and leave it at that.![]()
Last edited by VelKallor; 02-11-2023 at 12:42 PM.
you forget that currently a lot of the forum healing community would see tossing an Esuna as breaking their DPS rotation.
I dont mind more to do, thats fine for me, I dont mind some difficulty adjustments, but there isnt an easy way to do that given everyone plays differently. some may not be able to, some may not want to and some regard themselves as green dps..
This basically.Actually, JP servers have good communities, good people, a cooperative and happy atmosphere, their players are competent and capable with a lot of patience, we did Omega the other day , we had a new player who kept dying to the mechs, so one of the jp players did a / beckon to the new player, put a marker above his head, then /pointed to himself, the message was clear "stick close to me"....result we oneshot it.
Newbie got a /hug before the player vanished.
The JP playerbase just have a better mentality towards playing with others, it's seen as a terrible shame to drag a group down by being incompetent so they work towards getting better and improving at the game so they don't stand out.
I would actually like to see them change up the mechanics similar to ... Alphascape 1.0 I think it is? The boss in that trial never does the same rotation, and each encounter mixes it up. That's a start. I think they should apply that to all bosses in more than trials, as well. It would increase some difficulty, while not making it overboard.
I know Yoshi-P is big on carries for others, to help people along.
Id be interested Dixie to see ift's seen as a terrible shame to drag a group down by being incompetent
1. You now acknowledge what that player said about a PHYSICAL disablility that you seem to have ignored.
2. i am yet to see YOUR definition of "competent".
Would that be needing a Masters degree and 6 years of experience to be allowed to work as a cashier at $8 an hour?
Last edited by VelKallor; 02-11-2023 at 12:56 PM.
So you want STORY dungeons tuned to an OPTIONAL 8 MAN raid level? Thats insane.Alphascape 1.0 I think it is?
Last edited by VelKallor; 02-11-2023 at 12:56 PM.
I think this actually even proves the point why we need slightly higher difficulty.That scenario had some huge holes in it
1. You had ZERO idea where the fuel was, my first run through was literally searching high and low for it, dodging mobs...and getting attacked anyway...theres an old joke about a needle in a haystack...knowing which haystack to look in helps.. The terrain was such that you could go over and over and over it again and still not find it ( matter of fact I DID do that and it was unbelievably frustrating )
.."Here are six CITY BLOCKS find one fuel canister and one guy with a key but we wont tell you where oh and theres a time limit", sorry but some kind of marker or at least some IDEA of where to look would have helped....
The canisters themselves, you searched each one and came up with nothing over and over again...dozens of ruined buildings and no idea where the hell to even start....
The mobs themselves were annoying as hell, even with care you still strayed into their hitboxes, I also found it somewhat odd that amongst ALL these buildings and dead bodies NOT ONE of them had weapons. armour that could be looted or used. Soldiers didnt carry weapons or spare ammo? Really? REALLY??? Magitek armour with NO fuel, when they were fighting did they do so on an empty tank?
I got it done, obviously, but TBH part of that scenario wasnt even a single red marker to show you where to even start, every single other scenario at LEAST gives you that..it was good and a fun instance, I grant you..with a high frustration factor.
I admit, I also struggled with "In from the Cold". The reason we all struggled was because we were NEVER conditioned that MSQ could hide an item away like that. It is out of the norms.
Throughout our lives, an item to click in MSQ is always presented 5 feet away from our faces, in plain view.
But now, if, for example, in 7.0, they decided to introduce a similar quest with similar mechanics like this, we all would know what to do and what to expect. It wouldn't be out of the norms. Basically, as a community, we've gotten tougher, albeit slightly.
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