Pretty much. This is why we had so many people get stuck in the "In from the Cold" instance. If more instance fights had you actually using your brain to think before acting more players would be less likely to get stuck behind said content.
Once again, since it appears some of you still don't get it, for some people such as myself, we are PHYSICALLY unable to get any better. I know my rotations and the mechanics of many fights. I just am not physically capable of handling MSQs being made harder than they already are.
This just contradicts itself?Once again, since it appears some of you still don't get it, for some people such as myself, we are PHYSICALLY unable to get any better. I know my rotations and the mechanics of many fights. I just am not physically capable of handling MSQs being made harder than they already are.
You cannot get any better.. but you already got better by learning a rotation and mechanics..
MSQ can stay casual. A difficulty meter, like what we have for Instance fights would be nice, so players who do want a more challenge can have it in their content experience.Once again, since it appears some of you still don't get it, for some people such as myself, we are PHYSICALLY unable to get any better. I know my rotations and the mechanics of many fights. I just am not physically capable of handling MSQs being made harder than they already are.
Also, Rolder50 is saying making the content a little harder, not outright saying it should be extreme levels of hard.
Seriously? Are you THAT dense? I have "Rested Tremor Syndrome", similar to "Parkinson's Disease". No amount of knowing rotations or mechanics is going to help if one cannot stop shaking.
I dont want to assume or downplay your concern, but for example, each boss requires 2 more Esunas, you cannot handle this? OP is not asking for a major revamp of difficulty.Once again, since it appears some of you still don't get it, for some people such as myself, we are PHYSICALLY unable to get any better. I know my rotations and the mechanics of many fights. I just am not physically capable of handling MSQs being made harder than they already are.
I am at the very limits of being able to complete solo MSQ duties. Any harder and I could no longer play.MSQ can stay casual. A difficulty meter, like what we have for Instance fights would be nice, so players who do want a more challenge can have it in their content experience.
Also, Rolder50 is saying making the content a little harder, not outright saying it should be extreme levels of hard.
Some of my favorite content ever is the raids inside field ops like Castrum Lacus Litore. You get rewarded with extra chests if you are fast enough to save more prisoners. I like this idea of making it fairy easy to pass but rewarding more skillful play. Adrammalech is also a super fun boss, just the right amount of challenge when it starts combining mechanics like knockback + aoe + pyretic. Things like this and Baldesion Arsenal feel like true raids and are some of the greatest instanced content in the game imo but there's only a few and they are completely unsupported by roulettes.
That scenario had some huge holes in itPretty much. This is why we had so many people get stuck in the "In from the Cold" instance
1. You had ZERO idea where the fuel was, my first run through was literally searching high and low for it, dodging mobs...and getting attacked anyway...theres an old joke about a needle in a haystack...knowing which haystack to look in helps.. The terrain was such that you could go over and over and over it again and still not find it ( matter of fact I DID do that and it was unbelievably frustrating )
.."Here are six CITY BLOCKS find one fuel canister and one guy with a key but we wont tell you where oh and theres a time limit", sorry but some kind of marker or at least some IDEA of where to look would have helped....
The canisters themselves, you searched each one and came up with nothing over and over again...dozens of ruined buildings and no idea where the hell to even start....
The mobs themselves were annoying as hell, even with care you still strayed into their hitboxes, I also found it somewhat odd that amongst ALL these buildings and dead bodies NOT ONE of them had weapons. armour that could be looted or used. Soldiers didnt carry weapons or spare ammo? Really? REALLY??? Magitek armour with NO fuel, when they were fighting did they do so on an empty tank?
I got it done, obviously, but TBH part of that scenario wasnt even a single red marker to show you where to even start, every single other scenario at LEAST gives you that..it was good and a fun instance, I grant you..with a high frustration factor.
The thing is, not everyone is interested in getting better at the game. Some people just want to play the game at the easiest difficulty possible because this is how they find their fun. Those type of players are more likely to outright quit if they find it too hard instead of getting better.People learn from mistakes, its the natural way of things.
If the content before this had prepared people for this trial, then they would not be struggling with it.
Every time you wipe, you just learned something and got better at the game.
Wiping is a natural way to learn.
Sure I personally wouldn't mind if the MSQ was a little more exciting but make it too hard and we'll just lose players. And I don't think it's a good thing for the game to gatekeep very casual players from accessing features like Island Sanctuary because they couldn't "git good".
Last edited by Kazhar; 02-11-2023 at 12:36 PM.
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