



I think the idea here is that, if you make the regular content on average a little more difficult, players will be on average a little more competent so you don't run into hard blocks like this the moment something even slightly difficult blocks your way.I remember how an average party couldn't get through Titania. Sometimes they still couldn't get through it even with several stacks of Echo because the tanks don't understand how to tank it and DPS is low even with Echo. The biggest thing that has probably helped since was forcing leveling dungeons to have a minimum item level so that people don't go into the trial with second tier Stormblood gear.
Remember how everyone used to abandon Steps of Faith? I do, because I waited 40 minutes when I queued into it in Heavensward and everyone abandoned immediately, which was soul crushing enough to make me consider quitting because I couldn't progress. Then I tried one more time and 40 minutes later, they all abandoned again and I had to have a message ready to ask them to stay. By the time I'd sent it only 3 people remained to see it and they admitted they were about to leave too, but would stay and wait for it to refill.
Then we have the first EW trial, which just like the extreme version, I've seen people flat out unable to do until I put a Dorito on myself.
This is what actually happens when you gate the MSQ behind hard content.
Pretty much. This is why we had so many people get stuck in the "In from the Cold" instance. If more instance fights had you actually using your brain to think before acting more players would be less likely to get stuck behind said content.




Once again, since it appears some of you still don't get it, for some people such as myself, we are PHYSICALLY unable to get any better. I know my rotations and the mechanics of many fights. I just am not physically capable of handling MSQs being made harder than they already are.


This just contradicts itself?Once again, since it appears some of you still don't get it, for some people such as myself, we are PHYSICALLY unable to get any better. I know my rotations and the mechanics of many fights. I just am not physically capable of handling MSQs being made harder than they already are.
You cannot get any better.. but you already got better by learning a rotation and mechanics..




Seriously? Are you THAT dense? I have "Rested Tremor Syndrome", similar to "Parkinson's Disease". No amount of knowing rotations or mechanics is going to help if one cannot stop shaking.
MSQ can stay casual. A difficulty meter, like what we have for Instance fights would be nice, so players who do want a more challenge can have it in their content experience.Once again, since it appears some of you still don't get it, for some people such as myself, we are PHYSICALLY unable to get any better. I know my rotations and the mechanics of many fights. I just am not physically capable of handling MSQs being made harder than they already are.
Also, Rolder50 is saying making the content a little harder, not outright saying it should be extreme levels of hard.




I am at the very limits of being able to complete solo MSQ duties. Any harder and I could no longer play.MSQ can stay casual. A difficulty meter, like what we have for Instance fights would be nice, so players who do want a more challenge can have it in their content experience.
Also, Rolder50 is saying making the content a little harder, not outright saying it should be extreme levels of hard.
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