Quote Originally Posted by Ayer2015 View Post
Honestly, I'd have to agree with the OP. The difficulty on general content in the game is too easy. Half way to the of an Ex trail would be a good spot of difficulty.
The meta of running a dungeon pulling all available mobs and easily AoEing them down is rather boring. Having to CC mobs and actually use damage mitigation and support skills should be baseline gameplay requirements.
I agree with OP. I don’t know why suddenly we have to regress to super-easy mode, while casuals could clear dungeons in WoW 20 years ago that required basic CC, sleep, sheep, etc. Basic Esuna, Dispel, stun. Casuals can still definitely be taught to do this.

We’re not asking for anything hardcore. We’re not asking for 10 instances of CC or esuna in 1 dungeon. Maybe just 1 or 2 instances of each. Enough.