Quote Originally Posted by ForteNightshade View Post
This is such a lazy argument. Difficulty alone can only carry content for so long. Once those players have cleared. What incentive to they have to go back? There's literally nothing for them because they've already overcome the challenge.

If we applied this same logic to casual content, you'd see the exact same result. In fact, let's like Euphrosyne. Except instead of glamour and weekly upgrades it rewarded nothing but materia. How long is that raid alive for? I can all but guarantee it'd be dead content within the first month. How do we know? Look at all the older 24 mans that aren't Crystal Tower. You hardly see them despite the glamour, minions and etc. If it weren't for Alliance Roulette, they'd be completely dead. Once upon a time, ARR raids were dead. As in it took hours to get LotA or WoD to pop. That's why it became apart of the Heavensward relic step and the introduced the Alliance Roulette. It's almost like nobody does content regularly without some sort of incentive.
Or just take a look at Criterion/Criterion Savage. That content died almost the day it came out because of the lack of rewards.