Quote Originally Posted by Adeacia View Post
Sounds like people didn't want difficulty then, they just wanted the rewards. Which is pretty typical I've found. People want to brag about doing stuff. They don't care about the actual stuff. Just look at the recent issues about the new ultimate raid.
This is such a lazy argument. Difficulty alone can only carry content for so long. Once those players have cleared. What incentive to they have to go back? There's literally nothing for them because they've already overcome the challenge.

If we applied this same logic to casual content, you'd see the exact same result. In fact, let's like Euphrosyne. Except instead of glamour and weekly upgrades it rewarded nothing but materia. How long is that raid alive for? I can all but guarantee it'd be dead content within the first month. How do we know? Look at all the older 24 mans that aren't Crystal Tower. You hardly see them despite the glamour, minions and etc. If it weren't for Alliance Roulette, they'd be completely dead. Once upon a time, ARR raids were dead. As in it took hours to get LotA or WoD to pop. That's why it became apart of the Heavensward relic step and the introduced the Alliance Roulette. It's almost like nobody does content regularly without some sort of incentive.