Doesn't look like they've cleared the savage tier yet, so maybe they are complaining about low player skill there?
I wouldn't say it's quite on gordias level. More like midas with the weird puzzles.
Last fight Def isn't on ultimate levels. It's more annoying yes, but I've cleared p8s, I haven't cleared any ultimates.
? P5S - P7S are on the easier side (P5S is arguably the hardest of the three, and I don't think it's any harder than E9S or E5S. Literally nothing happens during most of P6S and P7S).
Only P8S is kinda tough, but that was mostly because of the dps check, and only P1's mechanics. It's not anywhere close to Ultimate difficulty.
Last edited by Kazhar; 02-11-2023 at 02:20 AM.
P8S P1 IS the ultimate part. Deaths are pretty much not allowed most of the time because it'll result in somebody else dying. Therein lies the ultimate part. P2 is really easy in comparison and definitely my favorite fight this tier, but getting there is such a horrible slog that it isn't funny. I've had nights where even with the normal static, getting past P1 is such a pain and draining effort (only get leg first, never arm...) with no mistakes allowed that it feels like you're beating your head against an ultimate.? P5S - P7S are on the easier side (P5S is arguably the hardest of the three, and I don't think it's any harder than E9S or E5S. Literally nothing happens during most of P6S and P7S).
Only P8S is kinda tough, but that was mostly because of the dps check, and only P1's mechanics. It's not anywhere close to Ultimate difficulty.
I think that is just normally savage final floor, not "Ultimate" level. Taking another 4th floor from this expansion, P4s phase 2 if someone died in a lot of spots the fight was basically a wash. Act 1 8 tower soaks, Act 2 Multiple Fire stacks that will kill people if not enough are in the stack. Act 3 has 2 sets of 4 towers that need to be soaked. Act 4 has towers + purple tethers that leave a magic vuln so you cant pop too soon (from death for instance), etc. etc. etc. P8s has similar pain points, but i've been apart of clears with multiple deaths in phase 1..P8S P1 IS the ultimate part. Deaths are pretty much not allowed most of the time because it'll result in somebody else dying. Therein lies the ultimate part. P2 is really easy in comparison and definitely my favorite fight this tier, but getting there is such a horrible slog that it isn't funny. I've had nights where even with the normal static, getting past P1 is such a pain and draining effort (only get leg first, never arm...) with no mistakes allowed that it feels like you're beating your head against an ultimate.
P8s is not ultimate level difficulty
Both parts of P4S were easier than P8S's 1st phase. Die because you weren't in position before the stack/spread goes off within the first minute of the fight? Somebody is dying because the mechanic is going to jump to somebody else. Get knocked back into the wall before doggo earth pillars? Somebody is getting a double dose and dying. Get clipped by somebody else before your earth pillar goes off? You're dying, and somebody else is likely dying during the stomps. Die before everybody gets the debuffs for snakes? Party wipe. Don't stone/kill all the adds? Hit the wall, you got a 90% damage down. This keeps going on and on btw. There's too many failure mechanics, too many ways to where the run is not salvageable.I think that is just normally savage final floor, not "Ultimate" level. Taking another 4th floor from this expansion, P4s phase 2 if someone died in a lot of spots the fight was basically a wash. Act 1 8 tower soaks, Act 2 Multiple Fire stacks that will kill people if not enough are in the stack. Act 3 has 2 sets of 4 towers that need to be soaked. Act 4 has towers + purple tethers that leave a magic vuln so you cant pop too soon (from death for instance), etc. etc. etc. P8s has similar pain points, but i've been apart of clears with multiple deaths in phase 1..
P8s is not ultimate level difficulty
P4S P1 didn't have that many. Hell, P4S P2 didn't have that many. P8S P2 may have just as many, but it also feels much shorter. High Concept 1 starts just under 2 minutes in, ending about a minute later. You reach the walls faster, you get the problems dealt with faster. Phase 2 feels a lot more chill because of it.
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