Quote Originally Posted by Jeeqbit View Post
If it takes hours to defeat really hard bosses all the way from ARR to EW, it would make it even more daunting to go through the MSQ than it already is. Add queue times to that as well. The quicker SE gets people through old fights the better it is for feeling like getting through the MSQ is actually possible.

The truth is that people like to win. By making it easy to win, SE makes the maximum amount of people win that they can, which is good for them because people who win feel happy. There have always been a lot of sprouts that are really happy to have beaten a trial or story duty, even though many of us on the forums find them ridiculously easy, sprouts haven't played the game for years, they aren't used to it in the same way, haven't optimized it and probably lack gear and food and other benefits we know that we can take into them.
To be fair, I doubt most people are asking for normal content to be anywhere close to that difficult. What some want is a small upswing to where the bosses can kill or even wipe you should you disrespect enough of their mechanics in lieu of what we have now which are just target dummies. Take Euphrosyne as an example. Bumping that up to Weeping City, Dun Scaith or even Orbonne levels doesn't make it some crazy hard wall considering people were clearing all three of those raids back when the general playerbase was even worse. What it does is make the Euphrosyne bosses not fall over to a stiff breeze. Menphina is often dead before you even see LB3, which is downright ridiculous. None of them have any noteworthy mechanics. They're pretty, but incredibly easy.

Dungeon bosses nowadays are so comically neutered I don't even bother dodging aoes if it means disengaging. Why should I? That vuln stack won't even faze a healer. And if I'm on tank then I could collect seven of them before any of their tank buster's might actually hurt.