

Why do people assume that people will quit the game after 1 try?HELL NO. You'd see a sharp dropoff in people able to complete story and thus dropping the game.
Some story dungeons used to be harder and had to be nerfed a notch.
As for trials they where allways a lot harder, i'm guessing you werent here to the horror of the original crysalis or steps of faith. With steps it could be clear that you wouldnt be able to clear it before "enrage" yet there was no way to wipe or abort the run and start over.
People have all the time in the world to complete it






If it takes hours to defeat really hard bosses all the way from ARR to EW, it would make it even more daunting to go through the MSQ than it already is. Add queue times to that as well. The quicker SE gets people through old fights the better it is for feeling like getting through the MSQ is actually possible.
The truth is that people like to win. By making it easy to win, SE makes the maximum amount of people win that they can, which is good for them because people who win feel happy. There have always been a lot of sprouts that are really happy to have beaten a trial or story duty, even though many of us on the forums find them ridiculously easy, sprouts haven't played the game for years, they aren't used to it in the same way, haven't optimized it and probably lack gear and food and other benefits we know that we can take into them.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560




To be fair, I doubt most people are asking for normal content to be anywhere close to that difficult. What some want is a small upswing to where the bosses can kill or even wipe you should you disrespect enough of their mechanics in lieu of what we have now which are just target dummies. Take Euphrosyne as an example. Bumping that up to Weeping City, Dun Scaith or even Orbonne levels doesn't make it some crazy hard wall considering people were clearing all three of those raids back when the general playerbase was even worse. What it does is make the Euphrosyne bosses not fall over to a stiff breeze. Menphina is often dead before you even see LB3, which is downright ridiculous. None of them have any noteworthy mechanics. They're pretty, but incredibly easy.If it takes hours to defeat really hard bosses all the way from ARR to EW, it would make it even more daunting to go through the MSQ than it already is. Add queue times to that as well. The quicker SE gets people through old fights the better it is for feeling like getting through the MSQ is actually possible.
The truth is that people like to win. By making it easy to win, SE makes the maximum amount of people win that they can, which is good for them because people who win feel happy. There have always been a lot of sprouts that are really happy to have beaten a trial or story duty, even though many of us on the forums find them ridiculously easy, sprouts haven't played the game for years, they aren't used to it in the same way, haven't optimized it and probably lack gear and food and other benefits we know that we can take into them.
Dungeon bosses nowadays are so comically neutered I don't even bother dodging aoes if it means disengaging. Why should I? That vuln stack won't even faze a healer. And if I'm on tank then I could collect seven of them before any of their tank buster's might actually hurt.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."

They'd try more than once, obviously.
Because a significant proportion of the casual playerbase are there to enjoy another FF story, and while they might have a dabble in high end content, they are not there to be high end raiders.
These are two completely different playerbases with different expectations.
Story content being tuned towards casual players, thus being generally easy with the occasional challenging battle is about right.
The game then has no shortage of hard content for more skilled players. Extemes from ARR to EW, Savage from HW to EW, Ultimates, Palace of the Dead, Heaven on High, Eureka, Unreal and Criterion,a heck some of the normal raids are pretty tough.
We have content for both playerbases and I think thats fine. Although, more content - be it casual, midcore or hardcore, will never go amiss.
Last edited by Tiramu; 02-11-2023 at 06:35 PM.
WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer
Four bosses every eight months counts as "no shortage"? For people who are only interested in ultimates, one boss per year on average counts as "no shortage"? You're drastically overestimating the amount of content available in this game.
Last edited by Rhael; 02-11-2023 at 10:13 PM. Reason: formatting



I mean, you don't just do the Ultimate, do you? Think it also needs the Savage tier completed.
Mortal Fist
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