Quote Originally Posted by Raraka View Post
Put thrice-come ruin on dungeon bosses with a 30s falloff, 3 strikes and you are out. Cant get healed out of doom.

The newest dungeon from MSQ kinda has that element with a straight up doom debuff, but I feel like 1 strike and out is a bit unfair (altough you can esuna it on the dungeon)

As for the rotation part, I assume adding minor DPS checks that reward the players could be a nice plus. Do great damage?, the boss says "I am impressed" as they die and drop an aditional chest with materia/more gear, or chance for another minion drop, or a buff that lasts untill the next boss, etc.

As long as you put a carrot on a stick, people will try to get it. And only the worst of the worst will go "i cant be bothered to try harder for the prize"
HELL NO. You'd see a sharp dropoff in people able to complete story and thus dropping the game.
Some story dungeons used to be harder and had to be nerfed a notch.
As for trials they where allways a lot harder, i'm guessing you werent here to the horror of the original crysalis or steps of faith. With steps it could be clear that you wouldnt be able to clear it before "enrage" yet there was no way to wipe or abort the run and start over.