True, I just mean that I think the stuff that’s going on now is at least tenuously linked enough to the original threads’ point that I’d say it gets a ‘pass’ lol.
Didn’t they say something like this before too? I think it was something along the lines of ‘we aren’t intentionally lowering difficulty it’s just that players have become so accustomed to encounters that it’s extremely difficult to challenge them but still keep it fair for less experienced players’. Which I do think is a fair point. How are they meant to simultaneously satisfy both long-term ‘veteran’ players and ones who have only just begun (relatively lol)? There’s no easy answer sadly; not that I know of anyway.
I also wonder if they expect that most players who become veterans will naturally move down the ‘raider’ path so there’s a constant / consistent increase in difficulty. And I don’t mean that as like a criticism; it’s a fairly logical expectation lol. Hence why things like expert roulette remain (mostly) static in difficulty