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  1. #1
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    706
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by FemmeFatale View Post
    Good, I hope it doesn't either.
    The content has largely remained the same in terms of difficulty, but the jobs have been dumbed down to the point of no complexity, which ends up making any content, normal to extreme to ultimate, being kind of dull.
    (2)

  2. #2
    Player
    XtremePrime's Avatar
    Join Date
    Oct 2022
    Location
    Ul'dah
    Posts
    163
    Character
    Katherine Thorn
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    The difficulty of Normal Content in this game needs to increase.
    No it doesn't and nothing good can come out of it. Just let casual story players enjoy their story in the story-driven game without having to worry about not being able to complete that content.
    If they want to get into harder difficulty content, they'll do that of their own accord, not be forced into it.
    (1)

  3. #3
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by XtremePrime View Post
    No it doesn't and nothing good can come out of it. Just let casual story players enjoy their story in the story-driven game without having to worry about not being able to complete that content.
    If they want to get into harder difficulty content, they'll do that of their own accord, not be forced into it.
    Most AA and AAA games are story driven. They're still challenging the average player more than XIV's MSQ does.
    (4)

  4. #4
    Player
    Gember's Avatar
    Join Date
    Dec 2019
    Location
    Limsa
    Posts
    213
    Character
    Snow Fox
    World
    Zurvan
    Main Class
    Fisher Lv 58
    Quote Originally Posted by XtremePrime View Post
    No it doesn't and nothing good can come out of it. Just let casual story players enjoy their story in the story-driven game without having to worry about not being able to complete that content.
    If they want to get into harder difficulty content, they'll do that of their own accord, not be forced into it.
    Level 100 boss should not feel like a level 50 boss. Thankfully they made some changes in Dawntrail regarding difficulty. Now people can feel good about themselves when they accomplish things. Player progression is very much a MMO vibe.
    (1)

  5. #5
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    554
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by XtremePrime View Post
    No it doesn't and nothing good can come out of it. Just let casual story players enjoy their story in the story-driven game without having to worry about not being able to complete that content.
    If they want to get into harder difficulty content, they'll do that of their own accord, not be forced into it.
    For God's sake, please stop making this messy shortcut between ‘bad player’ and ‘casual’.
    (3)

  6. #6
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Being able to do the dance for a single fight that you spend countless hours on until you can do it in your sleep doesn't mean those players are anything close to good in normal content. I often see Legend titles fall into the hole or die to the AoEs around the hole on the final boss of the latest MSQ dungeon. Or don't get close enough to the wall on the second boss. They also tend to greed a *lot* more and end up making stupid mistakes. And that's perfectly okay, because people who can clear Savage aren't some sort of god gamer that never messes up. We all mess up. Wipes sometimes happen. We pick ourselves up and try again.
    That's fair. Maybe the main requirement to be a successful raider is to have an extremely high threshold to the boredom of repetition.
    (1)

  7. #7
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,187
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mawlzy View Post
    That's fair. Maybe the main requirement to be a successful raider is to have an extremely high threshold to the boredom of repetition.
    What repetition, exactly?

    Savage raids have a weekly loot restriction on release, just like the normal and alliance raids. Worse, you get only one chance per week to roll, so if you win nothing, then you win nothing for the week. Still worse, if you decide to go back into the fight for whatever reason when you've already cleared, you cause there to be less loot for everyone else to roll on. The whole system really doesn't want you clearing each fight more than once each week.

    I also seem to recall that Ultimates also only award one token per week on release, but don't quote me on that.

    The real repetition is pulling the boss, wiping, deciding what to do better/differently next time, and giving it another go. And honestly, that's the same philosophy I'd suggest everyone approach normal and casual content with: I don't care whether the party wipes in an MSQ dungeon. Let's just try not to wipe the same way twice.
    (2)
    Last edited by AmiableApkallu; 01-07-2025 at 11:22 PM. Reason: *one (missing word)

  8. #8
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mawlzy View Post
    That's fair. Maybe the main requirement to be a successful raider is to have an extremely high threshold to the boredom of repetition.
    As someone who does Savage I can tell you that is definitely a requirement. You have to be willing to bang your head against the same five steps over and over and over in the dance for hours until you get it. Then you move on to the next five steps. I love it and I do get something out of it so it's rewarding for me, but you definitely need to be able to handle repetition. And we can definitely mess up even in easy content. I can clear the current Savage tier but I still get my behind swept around the arena on those stupid brooms. Never been able to get the movement on that boss down. Either I die (or get a million vulns so the healer wishes I were dead) when I dps or tank, or shield the heck out of myself on healer. If I forced myself to do Grand Cosmos over and over and over like I do Savage then I could probably get it down. But casual content is also a place where we can let our hair down a little and not have to be so uptight about things like getting a vuln or messing up our rotation. So I try to have a more casual mindset toward that content.
    (0)

  9. #9
    Player
    ArchlordPie's Avatar
    Join Date
    Apr 2017
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Archie Dailemont
    World
    Goblin
    Main Class
    Summoner Lv 100
    Nah, the requirements to be a successful raider are the following:

    1) Meet the bare minimum reqs for whatever type of prog you want to do. Week 1 clear? Better be full pentamelded. Aiming for a week 4-5 clear? Normal raid gear and some of last patch's upgraded tomestone (or uncapped tomestone on a X.0 patch) is probably fine.

    2) Have a functioning brain.

    3) Find 7 other players with complementary roles and brains. This is the hard part.

    4) Be willing to make mistakes and learn from them. This is the part that casuals think is toxic.

    5) Make mistakes and learn from them until you know the whole fight.

    6) Clear the fight.

    Raiding in FF14 doesn't actually require THAT much skill. You just need patience and 7 teammates with brains and most of the rest will happen automatically from there.
    (7)

  10. #10
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ArchlordPie View Post
    Nah, the requirements to be a successful raider are the following:

    1) Meet the bare minimum reqs for whatever type of prog you want to do. Week 1 clear? Better be full pentamelded. Aiming for a week 4-5 clear? Normal raid gear and some of last patch's upgraded tomestone (or uncapped tomestone on a X.0 patch) is probably fine.

    2) Have a functioning brain.

    3) Find 7 other players with complementary roles and brains. This is the hard part.

    4) Be willing to make mistakes and learn from them. This is the part that casuals think is toxic.

    5) Make mistakes and learn from them until you know the whole fight.

    6) Clear the fight.

    Raiding in FF14 doesn't actually require THAT much skill. You just need patience and 7 teammates with brains and most of the rest will happen automatically from there.
    Given many members of the raiding community are convinced that most of the player base has two brain cells (each, I think), 2 and 3 are tricky, and 4 and 5 sound tedious rather than toxic.
    (0)

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