Ah. That explains your position betterI get annoyed by it when people say crap like 'I cant do savage because I have a life'. I don't know what the hell people think is going on in this content, so to me, it just reads as you want to be different for the sake of it or are being a disingenuous contrarian.
/thumbs up
I can understand your frustration



Wdym. Hardcasting means they hit harder. That only makes sense! /sI’d say it’s a loose term but there are definitely “incorrect” ways to play.
As an example, I had a red mage yesterday hard casting veraero and verthunder instead of dual casting them as a follow up to jolt. This is definitely not correct when you consider the individual cast times
But yeah playing incorrectly is easier to pinpoint. For me playing correctly is simply following combos and positionals. Buffs n such when you can. For others playing correctly in is following rotations to a T
Following rotations to a T I consider to be pushing damage. What you considering to be playing correctly I consider to be at least trying, and I want everybody to try.Wdym. Hardcasting means they hit harder. That only makes sense! /s
But yeah playing incorrectly is easier to pinpoint. For me playing correctly is simply following combos and positionals. Buffs n such when you can. For others playing correctly in is following rotations to a T
According to the World of Darkness I was just in a few minutes before, please don’t do this.
7 years playing this game and tonight a saw an enrage I have never seen before, on the 3 boss on separated platform (I didn’t knew the floor will be burning if no one activate the teleports…)
I wiped on the first boss because no one bothered with the add.According to the World of Darkness I was just in a few minutes before, please don’t do this.
7 years playing this game and tonight a saw an enrage I have never seen before, on the 3 boss on separated platform (I didn’t knew the floor will be burning if no one activate the teleports…)



From what I’ve seen in other threads the general consensus for the ffxiv community is that the ‘average player’ is super trash. 0 dps GCD only healers, ice mages, tanks with no cool downs. It doesn’t seem to fair to ask for average content to be harder when everyone claims the average player is bad. If that were true, shouldn’t it be easier lol
I would love to see them put one of the priority mechanics on Normals just to see the reaction. If Snakes is anything to go by, it would decimate groups.
Player


It's easy to forget about 24 and normal raid 'cause if you're a savage player, you likely dismiss the former and rarely step back into the latter once you unlock savage. But those 2 are the perfect environment to practice and improve ... assuming one is willing. There are enough things going on in those raid to practice basic situation awareness, mechanic memorizing/solving, and rotation. If someone can consistently go through those raid without repeating getting hit/dying while maintaining a basic rotation, then I consider those are decent players and probably just a level below EX trial.
Some people may said it hinder the incentive learning by giving people a free pass, I would argue from an education perspective, a safe environment where you have the opportunity to improve at your own space while the consequence of failure (and frustration) are minimize is the ideal environment. All that requires is the person have the will to do it. However, if someone tank the floor into the 2 digits yet at the end of the raid walk away thinking "yeah that's fine, it doesn't matter 'cause other gonna carry me anyway" then I'm sorry, those players ain't gonna try to improve themselves no matter how much you want to tune the content to force them.
Although I live in the US I came from a different culture where people are more live and let's live. I kinda find it weird in the US that in the last decade or so there seem to be this obsession about "people who not doing what I want or up to my standard, thus I demand rule/law/regulation to be created to bring everyone else to my level". For me, sink or swim idc. Either I welcome you to the hardcore content, or I don't know you. It's not like there isn't enough people for me to run high end content with so I don't see the issue. I'm curious, do people actually have a problem with not finding enough people playing with you in high level content, or people just simply pissed at other being bad for no reason?


Its funny this is being talked about because Elder Scrolls Players and other MMO communities of Triple A Companies are complaining lately about the Normal Difficulty being too easy.
for ESO overland content has been bad for years.
I fear that MMO Developers are creating too many Gaming Design sins, and its favoring too much of one group of players and while alienating another. That has to stop or else its just going to destroy what video games should be about or it ends either being way too masochistic or too much of a Social RP game (by which I mean there is no gameplay because the game plays itself and FFXIV leans way hard in this direction).
We need to figure out solutions that is best for both Casual Players & Hardcore Players without stomping over eachother.
Right now it seems Story & Overworld Content of some Modern MMOs are the most affected issue, I don't know what they're teaching Developers in College these days but I hope they realize this is becoming a problem or whether these big corporates look at eachother thinking this is a good idea when it is not so. You want to leave good lasting impressions on players with challenging story content instead of hollow victories,
To satisfy this I think giving Normal & Extreme Variations of Story Solo Bosses would be a good step forward for both Casual & Hardcore Players and Final Bosses of Story Content (from Ultima Weapon to the Bird of Depression) should be given a Hard Mode Version of their Normal Variant in Story Mode (since we have Extreme Bosses already, but its not part of the story).
Also hard mode trials seems to becoming a relic lately of days gone by, I think the Devs should revisit that mainly for the final story bosses. As a incentive give the Hard Mode variations more tomestones, gold, and a weapon drop that is normally from Extreme but does not have the mount (least in my opinion anyway). Also give the Hard Mode Variations the same mechanics seen in Extreme, but hits not as hard, so that gives casual players more confidence in learning for Extreme.
I'm not asking for Dark Souls level of crazyness, but definitely something needs to be done before it gets even worse.
Last edited by Kaliesto; 02-12-2023 at 01:31 PM.
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