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  1. #1
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by EnigmaticDodo View Post
    I get annoyed by it when people say crap like 'I cant do savage because I have a life'. I don't know what the hell people think is going on in this content, so to me, it just reads as you want to be different for the sake of it or are being a disingenuous contrarian.
    Ah. That explains your position better

    /thumbs up

    I can understand your frustration
    (3)

  2. #2
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Kolaina View Post
    I’d say it’s a loose term but there are definitely “incorrect” ways to play.

    As an example, I had a red mage yesterday hard casting veraero and verthunder instead of dual casting them as a follow up to jolt. This is definitely not correct when you consider the individual cast times
    Wdym. Hardcasting means they hit harder. That only makes sense! /s

    But yeah playing incorrectly is easier to pinpoint. For me playing correctly is simply following combos and positionals. Buffs n such when you can. For others playing correctly in is following rotations to a T
    (4)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by IkaraGreydancer View Post
    Wdym. Hardcasting means they hit harder. That only makes sense! /s

    But yeah playing incorrectly is easier to pinpoint. For me playing correctly is simply following combos and positionals. Buffs n such when you can. For others playing correctly in is following rotations to a T
    Following rotations to a T I consider to be pushing damage. What you considering to be playing correctly I consider to be at least trying, and I want everybody to try.
    (0)

  4. #4
    Player
    Gwen_Lavellan's Avatar
    Join Date
    Oct 2022
    Posts
    224
    Character
    Gwen Lavellan
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    According to the World of Darkness I was just in a few minutes before, please don’t do this.
    7 years playing this game and tonight a saw an enrage I have never seen before, on the 3 boss on separated platform (I didn’t knew the floor will be burning if no one activate the teleports…)
    (1)

  5. #5
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Gwen_Lavellan View Post
    According to the World of Darkness I was just in a few minutes before, please don’t do this.
    7 years playing this game and tonight a saw an enrage I have never seen before, on the 3 boss on separated platform (I didn’t knew the floor will be burning if no one activate the teleports…)
    I wiped on the first boss because no one bothered with the add.
    (0)

  6. #6
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    From what I’ve seen in other threads the general consensus for the ffxiv community is that the ‘average player’ is super trash. 0 dps GCD only healers, ice mages, tanks with no cool downs. It doesn’t seem to fair to ask for average content to be harder when everyone claims the average player is bad. If that were true, shouldn’t it be easier lol
    (5)

  7. #7
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    I would love to see them put one of the priority mechanics on Normals just to see the reaction. If Snakes is anything to go by, it would decimate groups.
    (1)

  8. 02-12-2023 10:50 AM

  9. #9
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    It's easy to forget about 24 and normal raid 'cause if you're a savage player, you likely dismiss the former and rarely step back into the latter once you unlock savage. But those 2 are the perfect environment to practice and improve ... assuming one is willing. There are enough things going on in those raid to practice basic situation awareness, mechanic memorizing/solving, and rotation. If someone can consistently go through those raid without repeating getting hit/dying while maintaining a basic rotation, then I consider those are decent players and probably just a level below EX trial.

    Some people may said it hinder the incentive learning by giving people a free pass, I would argue from an education perspective, a safe environment where you have the opportunity to improve at your own space while the consequence of failure (and frustration) are minimize is the ideal environment. All that requires is the person have the will to do it. However, if someone tank the floor into the 2 digits yet at the end of the raid walk away thinking "yeah that's fine, it doesn't matter 'cause other gonna carry me anyway" then I'm sorry, those players ain't gonna try to improve themselves no matter how much you want to tune the content to force them.


    Although I live in the US I came from a different culture where people are more live and let's live. I kinda find it weird in the US that in the last decade or so there seem to be this obsession about "people who not doing what I want or up to my standard, thus I demand rule/law/regulation to be created to bring everyone else to my level". For me, sink or swim idc. Either I welcome you to the hardcore content, or I don't know you. It's not like there isn't enough people for me to run high end content with so I don't see the issue. I'm curious, do people actually have a problem with not finding enough people playing with you in high level content, or people just simply pissed at other being bad for no reason?
    (5)

  10. #10
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Its funny this is being talked about because Elder Scrolls Players and other MMO communities of Triple A Companies are complaining lately about the Normal Difficulty being too easy.

    for ESO overland content has been bad for years.

    I fear that MMO Developers are creating too many Gaming Design sins, and its favoring too much of one group of players and while alienating another. That has to stop or else its just going to destroy what video games should be about or it ends either being way too masochistic or too much of a Social RP game (by which I mean there is no gameplay because the game plays itself and FFXIV leans way hard in this direction).

    We need to figure out solutions that is best for both Casual Players & Hardcore Players without stomping over eachother.

    Right now it seems Story & Overworld Content of some Modern MMOs are the most affected issue, I don't know what they're teaching Developers in College these days but I hope they realize this is becoming a problem or whether these big corporates look at eachother thinking this is a good idea when it is not so. You want to leave good lasting impressions on players with challenging story content instead of hollow victories,

    To satisfy this I think giving Normal & Extreme Variations of Story Solo Bosses would be a good step forward for both Casual & Hardcore Players and Final Bosses of Story Content (from Ultima Weapon to the Bird of Depression) should be given a Hard Mode Version of their Normal Variant in Story Mode (since we have Extreme Bosses already, but its not part of the story).

    Also hard mode trials seems to becoming a relic lately of days gone by, I think the Devs should revisit that mainly for the final story bosses. As a incentive give the Hard Mode variations more tomestones, gold, and a weapon drop that is normally from Extreme but does not have the mount (least in my opinion anyway). Also give the Hard Mode Variations the same mechanics seen in Extreme, but hits not as hard, so that gives casual players more confidence in learning for Extreme.

    I'm not asking for Dark Souls level of crazyness, but definitely something needs to be done before it gets even worse.
    (2)
    Last edited by Kaliesto; 02-12-2023 at 01:31 PM.

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