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  1. #151
    Player
    DixieBellOCE's Avatar
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    Mar 2022
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    Limsa Lominsa
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    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by VelKallor View Post
    Id be interested Dixie to see if

    1. You now acknowledge what that player said about as PHYSICAL disablility that you seem to have ignored

    2. i am yet to see YOUR definition of "competent".

    Would that be needing a Masters degree and 6 years of experience to be allowed to work as a cashier at $8 an hour?
    For one they did not refer to a disability at all

    Second, I too, have a physical disability in my left hand. it may not be as major, as it is just a tendon that never healed from when it was damaged, but it does impair the way i use a keyboard or controller.
    I can still play the game at a level where i am not dragging other people down, but without any information of what this 'physically cant' actually means, then nobody can draw a conclusion as to what that poster means.

    Being competent at the game is just having the ability to learn from your mistakes and apply that information to get better.
    Being incompetent is throwing yourself into a group you are not ready for, and making 3/7 other people suffer because you never bothered to get better.
    (2)

  2. #152
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by VelKallor View Post
    Id be interested Dixie to see if

    1. You now acknowledge what that player said about a PHYSICAL disablility that you seem to have ignored.

    2. i am yet to see YOUR definition of "competent".

    Would that be needing a Masters degree and 6 years of experience to be allowed to work as a cashier at $8 an hour?
    That's a great point people seem to overlook a lot. We have people of all ages and abilities out there playing this game. If they can't all at least enjoy the base level of content, that's going to drive a lot of people away. I find it all fun and fairly relaxing. I save the stress for higher tiers and I don't want to see more people struggling in the lowest tier. Roulette can be challenging enough with new people and those that can't quite get a hang of things.
    (8)

  3. #153
    Player
    VelKallor's Avatar
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    Jan 2021
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    Limsa Lominsa
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    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    For one they did not refer to a disability at all
    What do you think Resting Tremor Syndrome is? Before you say it doesnt exist, it does.

    I can still play the game at a level where i am not dragging other people down, but without any information of what this 'physically cant' actually means, then nobody can draw a conclusion as to what that poster means.
    Took me ten seconds to check what i already knew, fine and coarse tremors in muscles, often an early symptom of Parkinsons. You know what THAT is, dont you? Or do I need to explain further?

    Being competent at the game is just having the ability to learn from your mistakes and apply that information to get better.
    Being incompetent is throwing yourself into a group you are not ready for, and making 3/7 other people suffer because you never bothered to get better.
    Not what i asked you.

    That's a great point people seem to overlook a lot. We have people of all ages and abilities out there playing this game. If they can't all at least enjoy the base level of content, that's going to drive a lot of people away.
    Deveryn, from what i can see here a lot of these people dont CARE about anyone other than themselves, and to be honest theyd be fine with "weeding out the bads", i.e people who dont play perfectly at 10000000000000000-000% efficiency with perfect rotations.

    This is actually the toxic WOW mentality, WOW has fallen over and now they want FF 14 to be like WOW..lastly, I find the idea of making this thread hysterically funny, not to mention utterly hypocritical since the very same "competent players" who demanded "challenging hard content" cant clear it without CHEATING and a hundred addons.

    "Normal content needs to be harder but we ELITE raiders cant clear Ultimate content that we demanded................WITHOUT CHEATING"

    Seriously....theres a fundamental disconnect here.
    (9)
    Last edited by VelKallor; 02-11-2023 at 01:34 PM.

  4. #154
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by DixieBellOCE View Post
    The game does not get harder the longer you play it.
    No it's the opposite.

    Before I started playing this game, I raid a lot in WoW. Went all the way to the Lich-King and did a bit of heroic in Cata, and leading my own raid group. When I switched, I remember Coil kicked my arse, the "I need echo to clear" level of butt kicking. It's not until the very last tier that I managed to clear when it was still relevant.

    And guess what? Comparing to current raid, Coil wasn't even "hard". The jobs were more simple, the mechs were straight forward, and overall required less precision. Yet these day I hardly struggle any more, because I no longer pay the "no0b tax". When I'm in party though, I can still regularly see new "no0b" (aka the old me) playing the game. If you go to the WoW forum that's still true btw. You'll see Mythic raiders who thought they would wrap up FF14's savage quickly during down time 'cause they heard about houw easy and casual raiding in this game is, and surprise how hard the last fight of a tier kicking their arse.


    The point is ... once you play something long enough, it's less about the content getting easier but more about your experience. As such, the longer you play, the more skewl your perception of difficulty will become. The casual content is not tune for the sake of the veterans, but to please newcommer, that's why they're called casual content. If casual content is made hard enough to provide challenge to veterans player, it will likely become a brickwall to new players.


    And that is not reconcilable. It's why some people eventually leave to play another game, citing they need to seek new "challenge". And once they found it, it's not necessary because the new game is harder than the old, it's simply because they no longer have the institutional knowledge and experience. And this apply to many places in real life, not just gaming.
    (12)
    Last edited by Raven2014; 02-11-2023 at 01:10 PM.

  5. #155
    Player
    VelKallor's Avatar
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    Jan 2021
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    Limsa Lominsa
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    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    . You'll see Mythic raiders who thought they would wrap up FF14's savage quickly during down time 'cause they heard about houw easy and casual raiding in this game is, and surprise how hard the last fight of a tier kicking their arse.
    I saw those and havent laughed so hard in years, it was ABSOLUTE schadenfreude to see their egos deflated so fast.

    Before "We are the best of the best we can do this ezpz"

    After: "MEDIC!!!!"

    (6)

  6. #156
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alrin View Post
    As a someone who main healers in this game i have to say something:

    Your post glared at me when I opened the forum. Don't you dare to ruin what is today. You have to dosis something better because you look like malefic person. (Pun intended)
    1 could say you really broiled her.
    (3)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  7. #157
    Player
    DixieBellOCE's Avatar
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    Mar 2022
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    Limsa Lominsa
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    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Raven2014 View Post
    If casual content is made hard enough to provide challenge to veterans player, it will likely become a brickwall to new players.

    The casual content of the game should be challenging enough to a casual player that they have to adapt and grow as a player in order to complete it.
    Having 0 difficulty MSQ/casual content in the game does not promote player growth, it just causes them to sit back and lazy ride the way through the game without the need to ever learn.

    When those players reach the end game, and jump into current tier dungeons/raids, even on normal mode, they die to mechanics like AOE Circles, because throughout the MSQ, they were never punished for standing in them.
    (3)

  8. #158
    Player
    VelKallor's Avatar
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    Jan 2021
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    Limsa Lominsa
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    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    When those players reach the end game, and jump into current tier dungeons/raids, even on normal mode, they die to mechanics like AOE Circles, because throughout the MSQ, they were never punished for standing in them.
    My dear dear Dixiebell,. I have seen VETERAN players, raiders with relic weps and titles for Savage etc die to simple mechanics.............in Deltascape. I have seen veteran players forget or neglect to stack in Prae, I have seen veteran players with raid achieves wearing the wrong gear or getting their rears kicked...........in Sastasha.

    So: Seriously. No. Just no.

    When those players reach the end game, and jump into current tier dungeons/raids, even on normal mode, they die to mechanics like AOE Circles, because throughout the MSQ, they were never punished for standing in them.
    Assuming they even do....this isnt WOW, FF 14 isnt raid or die, this isnt a raid centred game, FF 14 isnt raid do m plus pvp or GTFO There is PLENTY to do outside of instanced content.

    Having 0 difficulty MSQ/casual content in the game does not promote player growth, it just causes them to sit back and lazy ride the way through the game without the need to ever learn.
    i dont know WHERE you get this delusion that MSQ content isnt difficult or challenging. Those encounters DO have a very hard mode on them...or had you forgotten?..so if you wish you CAN do these on hard mode anytime you want a 'challenge"

    But you did know that..didnt you.

    You just chose not to mention it.

    Hm?
    (5)
    Last edited by VelKallor; 02-11-2023 at 01:50 PM.

  9. #159
    Player
    VelKallor's Avatar
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    Jan 2021
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    Limsa Lominsa
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    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    I admit, I also struggled with "In from the Cold". The reason we all struggled was because we were NEVER conditioned that MSQ could hide an item away like that. It is out of the norms.
    If I was to drop you into the middle of a Sydney city block, tell you to find one injured man with a key and then some fuel, the VERY FIRST question you would ask me is "where do I start". The fact you have to find the man FIRST was also silly, I found the damned armour first and the game wouldnt let me take the fuel canister out. That was IMO dumb.

    Throughout our lives, an item to click in MSQ is always presented 5 feet away from our faces, in plain view.
    Never said that. Said a marker or at least general idea of WHERE to start looking was a good idea.

    But now, if, for example, in 7.0, they decided to introduce a similar quest with similar mechanics like this, we all would know what to do and what to expect. It wouldn't be out of the norms. Basically, as a community, we've gotten tougher, albeit slightly.
    In all truth I did enjoy it, but to an extent the design itself needed work before release. Even a wide red circle ( which has been seen before ) would have been be a useful clue...either that or kill / extend the damned timer.
    (4)

  10. #160
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    The game is about having fun and not about making it harder for players not to enjoy it. You already have options like Minium ILVL and for solo duties have option to play it very easy to very hard. You also have savage, EX, and ultimate duties. I don't see what your complaint is about normal content be too easy.
    (7)

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