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  1. #1
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Yeah and having premades where 1--2 DPS could carry alone because they were having 2-3 pocket healers making them literally unkilleable.

    A BH5 WHM could heal you full in 2 seconds.
    (1)

  2. #2
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    The change to healers in the new PvP seemed necessary to ensure that Crystalline Conflict isn't made lopsided for teams with a discrepancy of healers. While this has naturally bled over to affect Frontlines, I don't think this is a bad thing. I'm old enough to remember full 24 alliances queued up and waiting at the spawn with 1-0 healers across the team. While you absolutely could win without healers, that was only when the vast majority of the team knew their s*** (rare) or through scoring off of objectives and not being focused by either team most of the match (not as rare, but uncommon).

    Without dedicated healing roles, now every person has several self-heals and a "full-HP/MP" button with a 5-second casting time (you'll be miles ahead of the average player just by acknowledging this skill's existence), players have more self-agency than ever to keep themselves alive than ever before. No person should be able to be kept alive through an onslaught of half-a-dozen or more people because a distant person's heals negates nearly everything that was done in the last 10 seconds. Spot-heals are fine if someone needs a few more seconds to run to safety (and not trailed by a dozen people), which is what WHM and AST still can do.

    With the current pvp kit you are just another dps but with a weak single player heal every 15 seconds and a dmg ability every 15 seconds. It feels so boring and simple to play compared to what it used to be, and while this issue is the same with every job, healers suffer from it more.
    Hard disagree. None of the "healers" are just another dps with a weak 1-button spam. AST is a hybrid of support, AoE pressure/burst, and interference. WHM has burst, interference and kill set-ups just by the existence of Miracle, support and one of the most useful and well-rounded LBs in Frontlines that charges quickly. SCH naturally is mostly support, but can buff the damage of all nearby teammates / DoT and debuff an insane amount of people at once (which will build up many assists if your team doesn't suck), and the ability to apply a shield on their whole party can be clutch if their party isn't attentive of SAMs baiting with Chiten. SGE unfortunately is probably the most handicapped healer in Frontlines, as their effectiveness is reduced if they can't be near point-blank (which is basically an invitation to get dogpiled for not having a 60% defense bonus) to use their most effective DPS skills, otherwise they're really only useful for applying short defense debuffs, limited shielding and dropping an incredibly situational LB.

    Heck, getting Battle High 5 has never been easier on healer than it has been after the PvP rework.
    (3)

  3. #3
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Spreads aids like the best of ‘‘em sch for life.
    (0)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  4. #4
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Bobby66 View Post
    Spreads aids like the best of ‘‘em sch for life.
    keep your spicy coof to yourself! T_T
    (0)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  5. #5
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Elfidan View Post
    keep your spicy coof to yourself! T_T
    I see a group and something primal just takes over . . . :smirk:
    (0)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

  6. #6
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    I'll take a hard pass on a return to the days of too many or too few healers. Sure as hell don't miss that mess.
    (1)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    The only "tank" that's really tanky in pvp anymore is realistically paladin. DRK during LB doesn't really count lol.

    GNB can survive quite a bit with the right junction, but that's the core problem with their design requiring you to have an enemy of the type you need to switch junctions to. GNB while fun, is poorly designed.

    WAR is just...lol squishy.
    (2)

  8. #8
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Ransu View Post
    The only "tank" that's really tanky in pvp anymore is realistically paladin. DRK during LB doesn't really count lol.

    GNB can survive quite a bit with the right junction, but that's the core problem with their design requiring you to have an enemy of the type you need to switch junctions to. GNB while fun, is poorly designed.

    WAR is just...lol squishy.
    i wouldnt even go that far, when it comes to PLD being "tanky"
    (0)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,441
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Tanks are usually tougher than most melees on mitigation tools alone. What makes melee dps more survivable is usually their evasion tools, which tanks absolutely lack: as a tank, you zoom in, you don't zoom out much, it's march or die on the spot.
    (1)

  10. #10
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Valence View Post
    Tanks are usually tougher than most melees on mitigation tools alone. What makes melee dps more survivable is usually their evasion tools, which tanks absolutely lack: as a tank, you zoom in, you don't zoom out much, it's march or die on the spot.
    when you say mitigation are you talking about damage reduction or healing or both? if its damage reduction then i guess a case can be made for GNB but for the rest of the tanks i dont think this applies when the dps jobs have about the same or more DR skills/effects with a higher potency too, if its healing then maybe but the potency is minimal compared to the damage output being received, and if you say its both well this kinda applies to dps as well then
    (0)

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