Pvp was fun. They had to put a stop to that.
Pvp was fun. They had to put a stop to that.



As a Scholar in PvP it really feels like a support dps rather than a healer, for better or worse. And if that wasn’t enough they made Biolysis / Adloquium spread so disgustingly powerful in Frontlines (full potency DoT on 24 people that has no player amount limit and reduces their damage lol) that you really can’t ask for anything more without just breaking PvP entirely. Don’t get me wrong, managing buffs and debuffs with Deployment Tactics is the most fun I’ve had on Scholar, but it’s still frustrating when everyone is dying and all I can do is increase their damage dealt, or lower the damage dealt by the enemy (which isn’t much help if everyone’s died already besides making it extremely easy to top the damage rankings lol). It’d be nice if we could at least do Physick or something lol
It doesn't matter how powerful the healer kit is when 20+ people wail on the target. If you can save them through all of that they would be massively overpowered.
As it is, Healers are still stupidly strong in smaller skirmishes due the innate damage reduction Frontline has. It's already insanely hard to kill a competent melee Job with just few players and if they have even a single healer supporting them it become a nightmare.
Thankfully they aren't wasting resources to have separate balance for Frontlines as it is inherently impossible to make it feel good for both small and large skirmishes, the mode is broken by its very nature of being 72 player meme.


Playing Astrologian is the closest healer you might get being able to pull 5 heals (Aspected Benefic + dual cast + Macrocosmos) and honestly It is way more fun vs other healers in pvp.
But honestly I am glad at the moment there isn't too much healing, Frontline has enough sponges to deal with




Personally I prefer the current healer roles. Depending upon the healer that the select, it can be a very strong support job, and if we we are discussing FL, if you are in a party with a different healer, then you can support each other quite well. You can combine potentially strong LB, CC and damage to both support your party, protect yourself and get kills and that is fun for me.
As others have pointed out, every job has defensive skills as well as some healing ability now as well as some extremely high DR in some cases. In addition, in PVP, sometimes people will just die, due to a lack of situational awareness, being out of range, are off off on their own, etc.
PvP is agnostic now. There are no roles anymore, which imo is a good thing. You have flavors of your job as dps/healer/tank, but the overall design is intended to be role agnostic.
I'll somewhat agree but at the same time disagree. (Frontline discussion below)
Tanks are defintely still tanks in PVP but with way more damage now. Huge DR in Frontline, able to take a crap load of punches and walk away most of the time.
DPS is just... well, DPS. Some are kinda awful in Frontline (seriously, let us control Overheat on MCH ffs) while others feel way overtuned (hello DRG/NIN).
Healers are... honestly, they just made them closer to PVE healers as in "you only heal when need to" which in the rework was basically "during your Limit Break or some healing passively from their DPS skills".
and ill have to further disagree in regards to tanks, theyre a pale shadow of what they were, considering dps have more defensive abilities than tanks do,I'll somewhat agree but at the same time disagree. (Frontline discussion below)
Tanks are defintely still tanks in PVP but with way more damage now. Huge DR in Frontline, able to take a crap load of punches and walk away most of the time.
DPS is just... well, DPS. Some are kinda awful in Frontline (seriously, let us control Overheat on MCH ffs) while others feel way overtuned (hello DRG/NIN).
Healers are... honestly, they just made them closer to PVE healers as in "you only heal when need to" which in the rework was basically "during your Limit Break or some healing passively from their DPS skills".

Ninja, monk and sam are better tanks than gunbreaker and war while having higher dps and better mobility, only thing war has going is being really obnoxious to one person and denying guard ability.I'll somewhat agree but at the same time disagree. (Frontline discussion below)
Tanks are defintely still tanks in PVP but with way more damage now. Huge DR in Frontline, able to take a crap load of punches and walk away most of the time.
DPS is just... well, DPS. Some are kinda awful in Frontline (seriously, let us control Overheat on MCH ffs) while others feel way overtuned (hello DRG/NIN).
Healers are... honestly, they just made them closer to PVE healers as in "you only heal when need to" which in the rework was basically "during your Limit Break or some healing passively from their DPS skills".
War is fun, but it's sad that dps take longer to kill than a damn tank job, and the devs think this is ok.
AST is quite good in PVP for heals imo - this is in frontlines tho.
If you see someone's HP plummet you can save them with aspected benefic then a double cast aspected benefic.
I like buff jobs in PVP, I main BRD but if there's too many I switch to AST.
Double cast gravity is a recuperation waster for your opponent and I just spam cards when I can!
(Damn you Bole when the ice comes up in fields of glory! I feel like a right clown playing it when no other teams are around!)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




