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  1. #1
    Player Necrotica's Avatar
    Join Date
    Jul 2019
    Posts
    619
    Character
    Dolly Derringer
    World
    Jenova
    Main Class
    White Mage Lv 90
    Pvp was fun. They had to put a stop to that.
    (13)

  2. #2
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    As a Scholar in PvP it really feels like a support dps rather than a healer, for better or worse. And if that wasn’t enough they made Biolysis / Adloquium spread so disgustingly powerful in Frontlines (full potency DoT on 24 people that has no player amount limit and reduces their damage lol) that you really can’t ask for anything more without just breaking PvP entirely. Don’t get me wrong, managing buffs and debuffs with Deployment Tactics is the most fun I’ve had on Scholar, but it’s still frustrating when everyone is dying and all I can do is increase their damage dealt, or lower the damage dealt by the enemy (which isn’t much help if everyone’s died already besides making it extremely easy to top the damage rankings lol). It’d be nice if we could at least do Physick or something lol
    (1)

  3. #3
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    It doesn't matter how powerful the healer kit is when 20+ people wail on the target. If you can save them through all of that they would be massively overpowered.

    As it is, Healers are still stupidly strong in smaller skirmishes due the innate damage reduction Frontline has. It's already insanely hard to kill a competent melee Job with just few players and if they have even a single healer supporting them it become a nightmare.

    Thankfully they aren't wasting resources to have separate balance for Frontlines as it is inherently impossible to make it feel good for both small and large skirmishes, the mode is broken by its very nature of being 72 player meme.
    (6)

  4. #4
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Playing Astrologian is the closest healer you might get being able to pull 5 heals (Aspected Benefic + dual cast + Macrocosmos) and honestly It is way more fun vs other healers in pvp.

    But honestly I am glad at the moment there isn't too much healing, Frontline has enough sponges to deal with
    (1)

  5. #5
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Personally I prefer the current healer roles. Depending upon the healer that the select, it can be a very strong support job, and if we we are discussing FL, if you are in a party with a different healer, then you can support each other quite well. You can combine potentially strong LB, CC and damage to both support your party, protect yourself and get kills and that is fun for me.

    As others have pointed out, every job has defensive skills as well as some healing ability now as well as some extremely high DR in some cases. In addition, in PVP, sometimes people will just die, due to a lack of situational awareness, being out of range, are off off on their own, etc.
    (3)

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    PvP is agnostic now. There are no roles anymore, which imo is a good thing. You have flavors of your job as dps/healer/tank, but the overall design is intended to be role agnostic.
    (5)

  7. #7
    Player
    Caddo's Avatar
    Join Date
    May 2022
    Posts
    109
    Character
    Caddo Valoryn
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ransu View Post
    PvP is agnostic now. There are no roles anymore, which imo is a good thing. You have flavors of your job as dps/healer/tank, but the overall design is intended to be role agnostic.
    I'll somewhat agree but at the same time disagree. (Frontline discussion below)

    Tanks are defintely still tanks in PVP but with way more damage now. Huge DR in Frontline, able to take a crap load of punches and walk away most of the time.

    DPS is just... well, DPS. Some are kinda awful in Frontline (seriously, let us control Overheat on MCH ffs) while others feel way overtuned (hello DRG/NIN).

    Healers are... honestly, they just made them closer to PVE healers as in "you only heal when need to" which in the rework was basically "during your Limit Break or some healing passively from their DPS skills".
    (0)

  8. #8
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Caddo View Post
    I'll somewhat agree but at the same time disagree. (Frontline discussion below)

    Tanks are defintely still tanks in PVP but with way more damage now. Huge DR in Frontline, able to take a crap load of punches and walk away most of the time.

    DPS is just... well, DPS. Some are kinda awful in Frontline (seriously, let us control Overheat on MCH ffs) while others feel way overtuned (hello DRG/NIN).

    Healers are... honestly, they just made them closer to PVE healers as in "you only heal when need to" which in the rework was basically "during your Limit Break or some healing passively from their DPS skills".
    and ill have to further disagree in regards to tanks, theyre a pale shadow of what they were, considering dps have more defensive abilities than tanks do,
    (0)

  9. #9
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Caddo View Post
    I'll somewhat agree but at the same time disagree. (Frontline discussion below)

    Tanks are defintely still tanks in PVP but with way more damage now. Huge DR in Frontline, able to take a crap load of punches and walk away most of the time.

    DPS is just... well, DPS. Some are kinda awful in Frontline (seriously, let us control Overheat on MCH ffs) while others feel way overtuned (hello DRG/NIN).

    Healers are... honestly, they just made them closer to PVE healers as in "you only heal when need to" which in the rework was basically "during your Limit Break or some healing passively from their DPS skills".
    Ninja, monk and sam are better tanks than gunbreaker and war while having higher dps and better mobility, only thing war has going is being really obnoxious to one person and denying guard ability.
    War is fun, but it's sad that dps take longer to kill than a damn tank job, and the devs think this is ok.
    (2)

  10. #10
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    271
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    AST is quite good in PVP for heals imo - this is in frontlines tho.

    If you see someone's HP plummet you can save them with aspected benefic then a double cast aspected benefic.

    I like buff jobs in PVP, I main BRD but if there's too many I switch to AST.

    Double cast gravity is a recuperation waster for your opponent and I just spam cards when I can!

    (Damn you Bole when the ice comes up in fields of glory! I feel like a right clown playing it when no other teams are around!)
    (0)

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