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Thread: The Skillfloor

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  1. #1
    Player
    Eisi's Avatar
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    Feb 2021
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    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90

    The Skillfloor

    Hi!

    My thesis is that the skillfloor of Crystalline Conflict is insanely high and that's where most grievances with the mode actually come from.

    You need to understand and better yet play all jobs, understand each job's roles, kits and limit breaks, understand positioning, pots, be able to adapt to both different team comps and varying skill levels, be able to focus targets, focus the *correct* targets, pressure and play defensively in a myriad of variations, learn when and where to regen and understand all the different relations between and exceptions to certain skills and effects. You need to learn to target correctly and adapt to lag. You need to use and understand quickchat, you need to learn the individual map's quirks and the different job's skill interactions with those, you need to learn how overtime works.

    It's just so goddamn much. If you go frustrated, focus on your own knowledge and experience. There's always something you can learn.

    If you get angry at your fellow players, cut em some slack, even fundamentales are often not obvious for new players, and often mistakes go unadressed because nobody wants to help. Help em learn if you like.

    If you get angry with the designers, realize that what you might hate about the mode and want to see gone may be someone else's favorite part about it. Except for analysis chainsaw proc, nobody likes that and there's no excuse for the devs to keep it in the game.

    If you get angry at yourself, remember that's a very complex mode and you don't just learn it all in a day. Give yourself a chance.

    Switch things up, play some other job, you need to learn them all anyway eventually. Do something else with your time, come back when you wanna play some, not because you wanna climb.

    Never try and force climbing, concentrate on the current match.

    There's a very high chance you haven't even reached the skillfloor yet. You will get miraclebursted again and you will have realized the enemy team has a White Mage too late *again*. But eventually you'll crack it.
    (4)

  2. #2
    Player
    Garten's Avatar
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    Aug 2013
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    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    I was thinking the same things Yesterday lol.
    (0)

  3. #3
    Player
    Astralrisk's Avatar
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    Apr 2022
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    Character
    Legendairy Products
    World
    Exodus
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    Monk Lv 100
    The skill floor is so much lower, especially if we are comparing it to pre-rework PvP. I personally think the toolkits are too small and should have more. You don't need to worry about specifics of how a class does it's bursts or what abilities are queued up currently, unless your doing comp. If your just doing a casual match the worse you need to worry about is just noticing when LBs are ready, if you have your defensives ready, and how to press your two button burst.
    (5)

  4. #4
    Player
    Oni_Akuma's Avatar
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    Jul 2014
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    Oni Akuma
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    Gilgamesh
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    Pugilist Lv 90
    Quote Originally Posted by Astralrisk View Post
    The skill floor is so much lower, especially if we are comparing it to pre-rework PvP. I personally think the toolkits are too small and should have more. You don't need to worry about specifics of how a class does it's bursts or what abilities are queued up currently, unless your doing comp. If your just doing a casual match the worse you need to worry about is just noticing when LBs are ready, if you have your defensives ready, and how to press your two button burst.
    Agreed.. before you had to be aware of how to counter personal buffs and how to sustain yourself properly. Recuperate was a bad design compared to med kit. Even though some say it wasn't responsive, I understood how med kit worked and optimizing it for maximum efficiency, making yourself nearly unkillable. The ceiling was higher than CC and the floor was lower than what it is now. It could of been made it in a more advanced, and that was my hopes when most jobs got reworked for E.W.

    I could go on for days how the identity of all these jobs were somewhat removed with a twist in Functionality. More Buttons would be great for various reasons. Unfortunately all I see is people want things to be closer to a hack & Slash Single button game as possible in both pve and pvp which is a sign of a slow and steady death of an mmorpg. I missed the days when we had 24 buttons or so during pvp. Makes me wonder about the new age of gamers wanting instant gratification and Less mental work.
    (5)

  5. #5
    Player
    Kansene's Avatar
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    Dec 2021
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    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Quote Originally Posted by Oni_Akuma View Post
    Agreed.. before you had to be aware of how to counter personal buffs and how to sustain yourself properly. Recuperate was a bad design compared to med kit. Even though some say it wasn't responsive, I understood how med kit worked and optimizing it for maximum efficiency, making yourself nearly unkillable. The ceiling was higher than CC and the floor was lower than what it is now. It could of been made it in a more advanced, and that was my hopes when most jobs got reworked for E.W.

    I could go on for days how the identity of all these jobs were somewhat removed with a twist in Functionality. More Buttons would be great for various reasons. Unfortunately all I see is people want things to be closer to a hack & Slash Single button game as possible in both pve and pvp which is a sign of a slow and steady death of an mmorpg. I missed the days when we had 24 buttons or so during pvp. Makes me wonder about the new age of gamers wanting instant gratification and Less mental work.
    Personally always been a fan of small but versatile kits rather than oodles of buttons.
    10 or so abilities with many different applications, yes please. If we had more abilities akin to MCHs Analyze that would be swell.
    But I'm not keen on the idea of 12 of my buttons only existing because more buttons = more complex = good.
    If 8 additional buttons are just "damage on a cooldown" I'd rather have what we have now.
    (2)

  6. #6
    Player
    Astralrisk's Avatar
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    Legendairy Products
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    Exodus
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    Monk Lv 100
    Quote Originally Posted by Oni_Akuma View Post
    Agreed.. before you had to be aware of how to counter personal buffs and how to sustain yourself properly. Recuperate was a bad design compared to med kit. Even though some say it wasn't responsive, I understood how med kit worked and optimizing it for maximum efficiency, making yourself nearly unkillable. The ceiling was higher than CC and the floor was lower than what it is now. It could of been made it in a more advanced, and that was my hopes when most jobs got reworked for E.W.
    Recuperate requires much less skill to use than Medkits. I may not remember like all the specific details of it, I do know that now you not only have the ability to hold more charges effectively but being able to fall back and recover the medkits faster than pre-rework is much easier to go through than having to wait for the CDs. Not trying to say it's great design since it's the laziest way to implement a healing system instead of making unique forms of sustain for every job, but if we are talking about the basic floor for it, I'd say it's much easier than before.
    (3)

  7. #7
    Player
    Valence's Avatar
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    Oct 2018
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    Sunie Dakwhil
    World
    Twintania
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    Machinist Lv 100
    Quote Originally Posted by Oni_Akuma View Post
    Agreed.. before you had to be aware of how to counter personal buffs and how to sustain yourself properly. Recuperate was a bad design compared to med kit. Even though some say it wasn't responsive, I understood how med kit worked and optimizing it for maximum efficiency, making yourself nearly unkillable. The ceiling was higher than CC and the floor was lower than what it is now. It could of been made it in a more advanced, and that was my hopes when most jobs got reworked for E.W.

    I could go on for days how the identity of all these jobs were somewhat removed with a twist in Functionality. More Buttons would be great for various reasons. Unfortunately all I see is people want things to be closer to a hack & Slash Single button game as possible in both pve and pvp which is a sign of a slow and steady death of an mmorpg. I missed the days when we had 24 buttons or so during pvp. Makes me wonder about the new age of gamers wanting instant gratification and Less mental work.
    I don't think we're playing the same game. All the opposite of this for me.
    (0)

  8. #8
    Player
    Mistress_Irika's Avatar
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    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    The only noticable changes I've seen while climbing the ranks are the survival times and team burst executions. Other than that the skill floor doesn't seem high at all, especially if there are a few diamond players that go the entire match without using Recuperate at all.

    In fact I would like to make the argument that the skill floor has been gradually going down with each coming expansion. Classes and roles being homogenous last expansion? I haven't played every class, but it's really more noticeable this expansion. Besides everyone having sprint, Recup, Guard, and Purify as a base shared actions all classes have a basic ability to rely on, an aoe ability that you can use every few seconds, some sort of 2 combinations of buffs, debuffs, shields, and heals, and a burst that's anywhere from 20k to 30k regardless of what role you're playing. Burst speed will differ from. However, the fact of the matter is that every class has access to a burst that you can use every 30 seconds.
    Let's go ahead and remove SCH while I can, because they are the odd ball here since most of their relied damage is coming from Biolysis.

    Who knows. Maybe next expansion we'll be able to play pvp with blue mage with the trade-off that you can never play any other class other than blue mage for all modes lol
    (1)

  9. #9
    Player
    Oni_Akuma's Avatar
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    Oni Akuma
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    Gilgamesh
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    Pugilist Lv 90
    (0)

  10. #10
    Player
    Astralrisk's Avatar
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    Monk Lv 100
    Quote Originally Posted by Oni_Akuma View Post
    I get what your saying here, but this feels like your moving the goalpost right now. I don't think job identity has anything to do with a skill floor. Sure, more complexity could contribute to a higher floor, but I'd say that even with it's own unique identity, it has a much smaller skill floor compared to PvE. Not just because it has much less buttons, but what it asks you to do at a minimum in PvP is not a whole lot vs PvE.
    (0)

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