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Thread: Dungeons

  1. #1
    Player
    Riciendo's Avatar
    Join Date
    May 2012
    Posts
    43
    Character
    Kirrik Hadori
    World
    Sargatanas
    Main Class
    Paladin Lv 70

    Dungeons

    I have a question regarding dungeons I'm sure a few of you could answer.
    My question is regarding the requirements for entry. Are there any out there that don't require a Grand Company rank? If so, which ones?
    Also, if anyone has any links they could provide for a full detail of all of the dungeons, from level requirement to prerequisites, I'd greatly appreciate it. ^.^
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  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I believe Cutter's Cry is the only dungeon that doesn't have any requirements to enter.

    For the others:

    Toto-rak - Level 25 and be far enough in the "Imperial Devices" Grand Company quest
    Dzemael Darkhold - Level 45 and far enough into the "Into the Dark" Grand Company Quest
    Aurum Vale - Level 45 and "Into the Dark" GC quest completed
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  3. #3
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Here is a good info page of the Toto-Rak dungeon. You need 2-4 level 25+ players to enter (definitely 4 people if you want to complete the dungeon) and the grand company quest Imperial Devices open.

    There's also an open world dungeon (so no entry requirements, you can just walk in) called Sphoshae (or something like that) close to Limsa Lominsa (can see it on your map when you exit the city). The monsters inside that one are level 15+.
    (0)