Quote Originally Posted by Kesey View Post
I don't think the "big event" can be predicted.

The story seems to be focused on you taking care of this other problem (the void) instead of focusing on the rebuilding of the source. So they are going to blindside you the player and the characters with the tragedy angle because we are distracted.

Furthermore, the other clue about 7.0 was that the adventure was going revolve around a moralistic question and prophecy and calamity don't really fit that.
I wonder if they're going to bring into play actual factions with a branching story for zones? Such as choosing between the side of a local government or rebels. Whichever side you choose, the story will follow theirs for the zone until one final event happens, and you find out you've been helping commit a tragedy (two different tragedies that will happen at the same time regardless of your original choice, mind you). The opposing side will blame you for taking part in it, and you have the guilt for having helped commit it.