Quote Originally Posted by DeadRiser View Post
I get that they might have "gimped" them with ability changes, but all classes have the same amount of skills and they had to do something.

BUT DO NOT compare the boring combo system of THM/BLM to not casting and moving. They have no correlation to each other whatsoever. I do think that casters should have a bigger variety of abilities than melees. An AoE and single target spell for each element is what I think should be in this game. comboing as a BLM is absolutely boring.

But I don't think casting while moving should exist. And obviously Yoshi feels the same way, PLUS he's the one that knows how PvP and PvE is going to work with 2.0. We don't. And NOBODY whined about gimping mages for PvP. That was a direct decision from the development team. So please, don't pin point PvPers as the fault of what happened.

I mean think about it. You are out of range of everything. You start casting flare, run in where all the mobs are and cast flare for great damage and a pretty decent DoT, then run away while casting another strong spell... all while the enemy or PvPer can't even touch you. Let's also add a sleep to stop him just to max your distance even more. That's not fun gameplay when you can damage and outrun the enemy, and it's also not fair.

PLEASE STOP COMPARING REAL LIFE "MAGIC" TO IN GAME MAGIC. The developers view magic as an immobile thing as I previously said.... just because a couple of people don't like it or haven't gotten used to it should not change the view of the developers.

And honestly, having a different set of rules for PvP is just... no. I would hope they would never do that. The lore won't make sense since PvP is battle between actual people of the world, doesn't exist in some alternate reality or soemthing like that where one thing makes sense and in the other world it doesn't. Plus going back and forth between the "rules"... That would screw with so many people.

I compare them because they both add to how boring playing caster is. We use to be able to move and cast at the same time. My example would be a puk, I would cast my spells and do damage, then I see it charging it's stupid backflip attack. What do I do while casting a spell? I side step it making it's back flip miss me. That was fun, it was interesting. Now I have to sit there if I want to do damage, or stop casting to avoid a hit.

I don't use flare, it sucks as a spell. I hate being so close ranged, and that DoT is terrible. It's not worth the risk of running up to a human-player, especially a dragoon. Even with resonance the spell still sucks because flare is a shotgun effect. You have to be very close to do more damage.

The biggest explanation of why movement cancel was for PVP. It's not even out yet. There were like a paragraphs or less of why he did it for PvE. PvE it doesn't even matter whats the damn difference between a kite tatic or a sleep/nuke/bind/nuke tatic? It's essentially the same I should be able to do both if I wanted too and I could have, now they took both away. It's called skillful playing and the developers have just one sided the playing field to melee classes, as always.