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  1. #31
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Frein View Post
    You're making an awful lot of assumptions about how spell casting would feel like if it was possible.

    Well Look at Land Jobs. When your low levels and you find the rare items if you do EXACTLY land on the right spot you damage the gather item, but as you level you get it on a half assed swing, cut, jig, you dont need to really pay attention. Magic can be the smae exact thing. It couldve be at the 1- 20 you cant move 30-40 you can walk while casting, either 40-50 or just 50 you can run. And in all lore of magic beginners have a hard time channeling magic and nornally need wands and staffs, but older more powerful experienced wizard, sorcerors, sages, dont needs wands or fopr the matter even need to chant the spells or draw them out they can just do it.

    You must be playing another game because BLM is by far the most used job in FFXIV.
    And its only cause of lack of options. I bet there be a ton of rdm, blu, summoners if those jobs where out.

    The main point is, SE COULD have made a compromise and allowed walking while casting at the very least. Blm could still move and the PVPers could still catch them. SE could make the PvP like 1v1 duels a very small area so they cant run. Everyone's happy. But No they choose the way that only 1 side benefits from this. And i bet tons of ppl are gonna complain that "Oh look Blm is Binding and Heavying me thats not fair waaaaaahhhh"
    (0)

  2. #32
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    And what game are you playing were casting 2 spells over and over again is fun? I am sorry I like variety?
    Out of any game ever, Baldur's Gate 2 has the most options available to casters. There are hundreds of spells and you can do almost anything you can come up with... except move while casting.
    (0)

  3. #33
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    There tons of other option to pick for PVP and PVE play. Making a caster forced to stand still IS the laziest option.
    (0)

  4. #34
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    well thats kinda the point to . we dont have 100 spells we have 2, thunder and thundara. and how bad do mages suck that spamming a spell over and over to the point where you could do it in your sleep, that you cant move a toe while casting.
    (0)

  5. #35
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    This actually bothers people? I see absolutely no problem with it, but to each his own. If anything, just to compromise, maybe allow casting while running but halve casting speed?
    (0)

  6. #36
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Hello,

    I just wanted to point out a few things that maybe not everyone knows.

    When running, you can hit 'facetarget' to immediately come to a stop and turn towards the enemy. This will ensure that if you cast immediately after hitting 'facetarget' you wll not be considered to be moving. You can bind this to a key. For me, when I run towards enemy, I immediately hit 'h' when in range and then cast right away. No problems with 'moving' while casting.

    We have two spells that are instant (for those who do not like to stand still when casting):
    Thundara, and Blizzara.

    I often run towards an enemy (with auto-run!) and hit thundara or blizzara as I go by the enemy and this will hit them (and it hurts!). No need to stop, just carry on. Or hit 'facetarget' and continue fighting.

    Also, as a THM we are not restricted to Thunder as non-AOE spells we also have:
    Blizzard (Ice Based)
    Stone (Earth Based -- CNJ)
    Aero (Wind Based -- CNJ)

    If we switch to BLM we are still not restricted to Thunder as non-AOE spells, we also have:
    Blizzard (Ice Based)
    Freeze (Ice Based)

    Therefore if you need a varied elemental wheel please consider THM. If you only need two non-AOE, then please consider BLM with Lightning & Ice.

    It is also perhaps worth to note that we are only level 50. Additional spells will be unveiled over time, and it may not have been the intent to give everything to us by level 50.
    (0)

  7. #37
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Asiaine View Post
    Hello,

    I just wanted to point out a few things that maybe not everyone knows.

    When running, you can hit 'facetarget' to immediately come to a stop and turn towards the enemy. This will ensure that if you cast immediately after hitting 'facetarget' you wll not be considered to be moving. You can bind this to a key. For me, when I run towards enemy, I immediately hit 'h' when in range and then cast right away. No problems with 'moving' while casting.

    We have two spells that are instant (for those who do not like to stand still when casting):
    Thundara, and Blizzara.

    I often run towards an enemy (with auto-run!) and hit thundara or blizzara as I go by the enemy and this will hit them (and it hurts!). No need to stop, just carry on. Or hit 'facetarget' and continue fighting.

    Also, as a THM we are not restricted to Thunder as non-AOE spells we also have:
    Blizzard (Ice Based)
    Stone (Earth Based -- CNJ)
    Aero (Wind Based -- CNJ)

    If we switch to BLM we are still not restricted to Thunder as non-AOE spells, we also have:
    Blizzard (Ice Based)
    Freeze (Ice Based)

    Therefore if you need a varied elemental wheel please consider THM. If you only need two non-AOE, then please consider BLM with Lightning & Ice.

    It is also perhaps worth to note that we are only level 50. Additional spells will be unveiled over time, and it may not have been the intent to give everything to us by level 50.
    lolblizzard
    (1)

  8. #38
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jinrya-Geki View Post
    It's only good with one spell combo every other ability sucks. It had good damage over time spells that were removed and readded to combo and are weak ass crap, and less effective after each use. If more than half of abilities of a job/class are useless that is very gimp to me.

    Your examples are of things that have a neutral resistants to lightning. Think of the mobs that will coming out that resist lightning, what good will a stack of blm/thm be when they are all spamming fire on a boss like ramuh or titan. They'll be out of MP fast, forcing them to stop more and what's that do? Waste time.

    Edit:

    We lost conal aoe, and toggle aoe. Those two things were amazing. We lost both of them. Second biggest nerf to thm, in my opinion. If Thunder line could be toggled to aoe, or fire line toggled to single target it may not be so bad, just need to up fire damage and ice damage.

    Being able to move and cast at the same time was cool, made me feel like I was actually an experienced caster. Now I am forced to stay in one spot if I want to to constant damage and restore MP like a real god damn magician. Look as I stand still and pull a bunny out of the hat cause moving will cancel the spell.

    All because of the Stupid pvps that can't have their own area with it's own set of rules. Where the current movement system and enfeeble system would work fine, it's should be in PvE areas.

    And since they gimped with movement cancel before pvp was even out, you know a nerf is coming to thundara combo when pvp actually come out. Because all you whining pvpers.
    I get that they might have "gimped" them with ability changes, but all classes have the same amount of skills and they had to do something.

    BUT DO NOT compare the boring combo system of THM/BLM to not casting and moving. They have no correlation to each other whatsoever. I do think that casters should have a bigger variety of abilities than melees. An AoE and single target spell for each element is what I think should be in this game. comboing as a BLM is absolutely boring.

    But I don't think casting while moving should exist. And obviously Yoshi feels the same way, PLUS he's the one that knows how PvP and PvE is going to work with 2.0. We don't. And NOBODY whined about gimping mages for PvP. That was a direct decision from the development team. So please, don't pin point PvPers as the fault of what happened.

    I mean think about it. You are out of range of everything. You start casting flare, run in where all the mobs are and cast flare for great damage and a pretty decent DoT, then run away while casting another strong spell... all while the enemy or PvPer can't even touch you. Let's also add a sleep to stop him just to max your distance even more. That's not fun gameplay when you can damage and outrun the enemy, and it's also not fair.

    PLEASE STOP COMPARING REAL LIFE "MAGIC" TO IN GAME MAGIC. The developers view magic as an immobile thing as I previously said.... just because a couple of people don't like it or haven't gotten used to it should not change the view of the developers.

    And honestly, having a different set of rules for PvP is just... no. I would hope they would never do that. The lore won't make sense since PvP is battle between actual people of the world, doesn't exist in some alternate reality or soemthing like that where one thing makes sense and in the other world it doesn't. Plus going back and forth between the "rules"... That would screw with so many people.
    (0)

  9. #39
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Asiaine View Post
    When running, you can hit 'facetarget' to immediately come to a stop and turn towards the enemy. This will ensure that if you cast immediately after hitting 'facetarget' you wll not be considered to be moving. You can bind this to a key.
    True, but not on gamepad. And no, "well, use keyboard" doesn't count. Facetarget is just a hack to work around the crappy engine, you shouldn't have to do this.
    (2)

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  10. #40
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by DeadRiser View Post
    I get that they might have "gimped" them with ability changes, but all classes have the same amount of skills and they had to do something.

    BUT DO NOT compare the boring combo system of THM/BLM to not casting and moving. They have no correlation to each other whatsoever. I do think that casters should have a bigger variety of abilities than melees. An AoE and single target spell for each element is what I think should be in this game. comboing as a BLM is absolutely boring.

    But I don't think casting while moving should exist. And obviously Yoshi feels the same way, PLUS he's the one that knows how PvP and PvE is going to work with 2.0. We don't. And NOBODY whined about gimping mages for PvP. That was a direct decision from the development team. So please, don't pin point PvPers as the fault of what happened.

    I mean think about it. You are out of range of everything. You start casting flare, run in where all the mobs are and cast flare for great damage and a pretty decent DoT, then run away while casting another strong spell... all while the enemy or PvPer can't even touch you. Let's also add a sleep to stop him just to max your distance even more. That's not fun gameplay when you can damage and outrun the enemy, and it's also not fair.

    PLEASE STOP COMPARING REAL LIFE "MAGIC" TO IN GAME MAGIC. The developers view magic as an immobile thing as I previously said.... just because a couple of people don't like it or haven't gotten used to it should not change the view of the developers.

    And honestly, having a different set of rules for PvP is just... no. I would hope they would never do that. The lore won't make sense since PvP is battle between actual people of the world, doesn't exist in some alternate reality or soemthing like that where one thing makes sense and in the other world it doesn't. Plus going back and forth between the "rules"... That would screw with so many people.

    I compare them because they both add to how boring playing caster is. We use to be able to move and cast at the same time. My example would be a puk, I would cast my spells and do damage, then I see it charging it's stupid backflip attack. What do I do while casting a spell? I side step it making it's back flip miss me. That was fun, it was interesting. Now I have to sit there if I want to do damage, or stop casting to avoid a hit.

    I don't use flare, it sucks as a spell. I hate being so close ranged, and that DoT is terrible. It's not worth the risk of running up to a human-player, especially a dragoon. Even with resonance the spell still sucks because flare is a shotgun effect. You have to be very close to do more damage.

    The biggest explanation of why movement cancel was for PVP. It's not even out yet. There were like a paragraphs or less of why he did it for PvE. PvE it doesn't even matter whats the damn difference between a kite tatic or a sleep/nuke/bind/nuke tatic? It's essentially the same I should be able to do both if I wanted too and I could have, now they took both away. It's called skillful playing and the developers have just one sided the playing field to melee classes, as always.
    (0)

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