Results 1 to 10 of 47

Hybrid View

  1. #1
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jinrya-Geki View Post
    Lag is always the deciding factor in PvP. Its why Ihate pvp. 1 second of lag is all it takes for someone to appear on my screen and stun me then kill me. It happens in every game. No way in hell SE can change that.

    Thm/blm could be godly at pvp. I don't know, but if thunder/thunara combo wipes people out fast. Guess who be nerfed... again. The already badly gimped class.
    Badly gimped?

    *Looks at speed runs of AV/CC and also the Garuda exploit*

    Please don't kid yourself lol. Black Mage and Thaumaturge are still very strong classes, especially when stacked. They aren't gimped in any way.
    (1)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by DeadRiser View Post
    Badly gimped?

    *Looks at speed runs of AV/CC and also the Garuda exploit*

    Please don't kid yourself lol. Black Mage and Thaumaturge are still very strong classes, especially when stacked. They aren't gimped in any way.
    It's only good with one spell combo every other ability sucks. It had good damage over time spells that were removed and readded to combo and are weak ass crap, and less effective after each use. If more than half of abilities of a job/class are useless that is very gimp to me.

    Your examples are of things that have a neutral resistants to lightning. Think of the mobs that will coming out that resist lightning, what good will a stack of blm/thm be when they are all spamming fire on a boss like ramuh or titan. They'll be out of MP fast, forcing them to stop more and what's that do? Waste time.

    Edit:

    We lost conal aoe, and toggle aoe. Those two things were amazing. We lost both of them. Second biggest nerf to thm, in my opinion. If Thunder line could be toggled to aoe, or fire line toggled to single target it may not be so bad, just need to up fire damage and ice damage.

    Being able to move and cast at the same time was cool, made me feel like I was actually an experienced caster. Now I am forced to stay in one spot if I want to to constant damage and restore MP like a real god damn magician. Look as I stand still and pull a bunny out of the hat cause moving will cancel the spell.

    All because of the Stupid pvps that can't have their own area with it's own set of rules. Where the current movement system and enfeeble system would work fine, it's should be in PvE areas.

    And since they gimped with movement cancel before pvp was even out, you know a nerf is coming to thundara combo when pvp actually come out. Because all you whining pvpers.
    (2)
    Last edited by Jinrya-Geki; 06-22-2012 at 05:23 AM.

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jinrya-Geki View Post
    It's only good with one spell combo every other ability sucks. It had good damage over time spells that were removed and readded to combo and are weak ass crap, and less effective after each use. If more than half of abilities of a job/class are useless that is very gimp to me.

    Your examples are of things that have a neutral resistants to lightning. Think of the mobs that will coming out that resist lightning, what good will a stack of blm/thm be when they are all spamming fire on a boss like ramuh or titan. They'll be out of MP fast, forcing them to stop more and what's that do? Waste time.

    Edit:

    We lost conal aoe, and toggle aoe. Those two things were amazing. We lost both of them. Second biggest nerf to thm, in my opinion. If Thunder line could be toggled to aoe, or fire line toggled to single target it may not be so bad, just need to up fire damage and ice damage.

    Being able to move and cast at the same time was cool, made me feel like I was actually an experienced caster. Now I am forced to stay in one spot if I want to to constant damage and restore MP like a real god damn magician. Look as I stand still and pull a bunny out of the hat cause moving will cancel the spell.

    All because of the Stupid pvps that can't have their own area with it's own set of rules. Where the current movement system and enfeeble system would work fine, it's should be in PvE areas.

    And since they gimped with movement cancel before pvp was even out, you know a nerf is coming to thundara combo when pvp actually come out. Because all you whining pvpers.
    I get that they might have "gimped" them with ability changes, but all classes have the same amount of skills and they had to do something.

    BUT DO NOT compare the boring combo system of THM/BLM to not casting and moving. They have no correlation to each other whatsoever. I do think that casters should have a bigger variety of abilities than melees. An AoE and single target spell for each element is what I think should be in this game. comboing as a BLM is absolutely boring.

    But I don't think casting while moving should exist. And obviously Yoshi feels the same way, PLUS he's the one that knows how PvP and PvE is going to work with 2.0. We don't. And NOBODY whined about gimping mages for PvP. That was a direct decision from the development team. So please, don't pin point PvPers as the fault of what happened.

    I mean think about it. You are out of range of everything. You start casting flare, run in where all the mobs are and cast flare for great damage and a pretty decent DoT, then run away while casting another strong spell... all while the enemy or PvPer can't even touch you. Let's also add a sleep to stop him just to max your distance even more. That's not fun gameplay when you can damage and outrun the enemy, and it's also not fair.

    PLEASE STOP COMPARING REAL LIFE "MAGIC" TO IN GAME MAGIC. The developers view magic as an immobile thing as I previously said.... just because a couple of people don't like it or haven't gotten used to it should not change the view of the developers.

    And honestly, having a different set of rules for PvP is just... no. I would hope they would never do that. The lore won't make sense since PvP is battle between actual people of the world, doesn't exist in some alternate reality or soemthing like that where one thing makes sense and in the other world it doesn't. Plus going back and forth between the "rules"... That would screw with so many people.
    (0)

  4. #4
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by DeadRiser View Post
    I get that they might have "gimped" them with ability changes, but all classes have the same amount of skills and they had to do something.

    BUT DO NOT compare the boring combo system of THM/BLM to not casting and moving. They have no correlation to each other whatsoever. I do think that casters should have a bigger variety of abilities than melees. An AoE and single target spell for each element is what I think should be in this game. comboing as a BLM is absolutely boring.

    But I don't think casting while moving should exist. And obviously Yoshi feels the same way, PLUS he's the one that knows how PvP and PvE is going to work with 2.0. We don't. And NOBODY whined about gimping mages for PvP. That was a direct decision from the development team. So please, don't pin point PvPers as the fault of what happened.

    I mean think about it. You are out of range of everything. You start casting flare, run in where all the mobs are and cast flare for great damage and a pretty decent DoT, then run away while casting another strong spell... all while the enemy or PvPer can't even touch you. Let's also add a sleep to stop him just to max your distance even more. That's not fun gameplay when you can damage and outrun the enemy, and it's also not fair.

    PLEASE STOP COMPARING REAL LIFE "MAGIC" TO IN GAME MAGIC. The developers view magic as an immobile thing as I previously said.... just because a couple of people don't like it or haven't gotten used to it should not change the view of the developers.

    And honestly, having a different set of rules for PvP is just... no. I would hope they would never do that. The lore won't make sense since PvP is battle between actual people of the world, doesn't exist in some alternate reality or soemthing like that where one thing makes sense and in the other world it doesn't. Plus going back and forth between the "rules"... That would screw with so many people.

    I compare them because they both add to how boring playing caster is. We use to be able to move and cast at the same time. My example would be a puk, I would cast my spells and do damage, then I see it charging it's stupid backflip attack. What do I do while casting a spell? I side step it making it's back flip miss me. That was fun, it was interesting. Now I have to sit there if I want to do damage, or stop casting to avoid a hit.

    I don't use flare, it sucks as a spell. I hate being so close ranged, and that DoT is terrible. It's not worth the risk of running up to a human-player, especially a dragoon. Even with resonance the spell still sucks because flare is a shotgun effect. You have to be very close to do more damage.

    The biggest explanation of why movement cancel was for PVP. It's not even out yet. There were like a paragraphs or less of why he did it for PvE. PvE it doesn't even matter whats the damn difference between a kite tatic or a sleep/nuke/bind/nuke tatic? It's essentially the same I should be able to do both if I wanted too and I could have, now they took both away. It's called skillful playing and the developers have just one sided the playing field to melee classes, as always.
    (0)

  5. #5
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jinrya-Geki View Post
    I compare them because they both add to how boring playing caster is. We use to be able to move and cast at the same time. My example would be a puk, I would cast my spells and do damage, then I see it charging it's stupid backflip attack. What do I do while casting a spell? I side step it making it's back flip miss me. That was fun, it was interesting. Now I have to sit there if I want to do damage, or stop casting to avoid a hit.

    I don't use flare, it sucks as a spell. I hate being so close ranged, and that DoT is terrible. It's not worth the risk of running up to a human-player, especially a dragoon. Even with resonance the spell still sucks because flare is a shotgun effect. You have to be very close to do more damage.

    The biggest explanation of why movement cancel was for PVP. It's not even out yet. There were like a paragraphs or less of why he did it for PvE. PvE it doesn't even matter whats the damn difference between a kite tatic or a sleep/nuke/bind/nuke tatic? It's essentially the same I should be able to do both if I wanted too and I could have, now they took both away. It's called skillful playing and the developers have just one sided the playing field to melee classes, as always.
    Maybe because one includes consuming MP in two ways while the other is never getting hit and just using MP for damage.

    Honestly, at this point all I can say is "DEAL WITH IT". It's there and done and they aren't changing it.
    (0)

  6. #6
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by DeadRiser View Post
    Maybe because one includes consuming MP in two ways while the other is never getting hit and just using MP for damage.

    Honestly, at this point all I can say is "DEAL WITH IT". It's there and done and they aren't changing it.
    Deal with it, right... and then when people who never played Final Fantasy 14 and see that they have to stand still like alot of other mmos and have less spells than others are more likely to stay playing this game...right.
    (0)

  7. #7
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Jinrya-Geki View Post
    Deal with it, right... and then when people who never played Final Fantasy 14 and see that they have to stand still like alot of other mmos and have less spells than others are more likely to stay playing this game...right.
    Your assumptions aren't set in stone on how other people think. Like I said, just because YOU don't like it, doesn't mean everyone else feels the same way. This system has been set in stone for months now so I think you should just deal with it lol. Every point I've proven to you, you come up with some retarded excuse for why you don't like it.

    It's good for PvP AND PvE..... You say it's mostly for PvP
    It's a good balance for how much damage they can put out.... apparently mages are a "gimped" class
    It's been in this game for months now.... new people are going to leave because of one battle mechanic you say they won't like

    Come on dude... just gieve up already
    (0)