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  1. #9
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Forget about any optimization with our current engine.

    Most people will have about 1+ second delay before the server finally accepts you stopped/started moving, which is a matter of life and death in many situations.

    Ifrit is a good example: A cura cast is 5 seconds long, if you start running on the 3rd second, the spell will likely not be cancelled, because the server gets the interrupt signal too late -> you get BBQd.

    People warned against implementing this system with our current engine, knowing this would end up a major disaster.
    Now it's a major stress factor in playing any mage-type job. If YoshiP cares so much about reducing player stress, why was this added?

    Especially with him saying they expect only about 15% of players joining PvP and not wanting to concentrate on it too much, a separate ruleset for PvP would make more sense, if that was the motivation.

    Quote Originally Posted by Itseotle View Post
    I can see how its for balance purposes. May break some bosses if you could cast + move, in other words, kiting while maintaining heals/dps.
    Try kiting any boss while keeping your distance. You will still get hit occasionally because of the retarded position calculation code of crystal tools.

    tl;dr:

    - separate ruleset for PvP, implementation in 2.0
    - PvE not crippled in the name of PvP
    (0)
    Last edited by Soukyuu; 06-18-2012 at 09:46 PM.

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